Mike, Check out this bug report #9682------Livecode 4.6.3 GM2 or earlier does not recognize Android SDK This is fixed for all 4.6.4 incarnations.
Ralph DiMola IT Director Evergreen Information Services Phone: 518-636-3998 Ex:11 Cell: 518-796-9332 -----Original Message----- From: use-livecode-boun...@lists.runrev.com [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Admin Sent: Tuesday, August 30, 2011 3:42 PM To: How to use LiveCode Subject: Re: Sound formats on Android Good job! My guess would be the android OS and not Live Code. Sounds like a encoder/decoder issue. Personally, I am having a hell of a time deploying to android. I wrote a small app to test sounds and found out I could not deploy it properly, even though in another program I can deploy to android without a problem. I re-installed the android SDK, installed all packages and tried again, but the android plugin in Live Code does not like the old or new SDK and says "That is not a useable Android SDK root. Missing aapt tool. Make sure your sdk install has not become corrupted". I re-doiwnloaded the SDK twice and both times it downloaded 100% and installed without incident. Also, in running the SDK manager, if you try to run any of the Android Virtual Devices (I made one representing my Aconia tablet and my HTC Evo, plus the stock one), it does not start and gives this error: "Invalid command line command: FILES". Any help is appreciated. Mike On Tue, 30 Aug 2011 15:24:28 -0400, Roger Eller wrote: > On Tue, Aug 30, 2011 at 2:05 PM, J. Landman Gay wrote: > >> On 8/30/11 12:06 PM, Bob Sneidar wrote: >> >>> Wow Jacque! What kind of hell did you have to go through to get to that conclusion? >> Three days worth. The light actually came on because of a bug in an older version of Audacity I was using. When saving short sound files it was adding 10 seconds of silence to the end, which wasn't at all what I wanted. Upgrading to the latest Audacity fixed that problem. I'd already upgraded when I posted. Then I got to thinking back and I remembered that I did in fact hear one of the sounds when it was 10 seconds long. I wish I'd remembered that earlier. I'm still not sure what the exact cutoff is for sound length on Android, but 1 second fixed it for me and I'm tired of messing with it. -- Jacqueline Landman Gay | jac...@hyperactivesw.com [1] HyperActive Software | http://www.hyperactivesw.com [2] > > It would be interesting to find out whether it is the LC engine or IDE - > relative to Android, or is it Android itself that is imposing this minimum > sound length. > > ~Roger > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com [3] > Please visit this url to subscribe, unsubscribe and manage your subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode [4] Links: ------ [1] mailto:jac...@hyperactivesw.com [2] http://www.hyperactivesw.com [3] mailto:use-livecode@lists.runrev.com [4] http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode