Cross-platform font compatibility is a hellacious rat's nest of mismatches. It 
may or may not be worse than handling time (Daylight Savings Time? leap years? 
leap *seconds*? etc, ad nauseum), but it's plenty bad enough on its own merits, 
or lack thereof.
* You can't be 100% confident that your user will have the same font(s) you do 
installed on their system.
* If your user has a font *of the same name* as your font installed on their 
system, you can't be 100% confident that *their* font came from the same font 
foundry as *your* font. Yes, font names are legally protected, but... 
Helvetica, anyone?
* If your user has a font *of the same name* as your font installed on their 
system, you can't be 100% confident that it's the *same* font you have. Again: 
Font names are legally protected. But what if you have version 15.0 of 
RandomFontFoundry's WhateverFont on your system, but your user only has version 
1.0 of RandomFontFoundry's WhateverFont? Who *knows* what tweaks 
RandomFontFoundry may have made to WhateverFont in between those two version 
numbers?
* Can you be 100% confident that version 15.0 of RandomFontFoundry's 
WhateverFont *for Mac* is going to render *exactly the same* as version 15.0 of 
RandomFontFoundry's WhateverFont *for Windows* or *for Linux*? No. You cannot. 
Different type rendering engines on different OSes *ensure* that rendering 
compatibility will be problematic at best.
* Assuming your user has exactly the same version of exactly the same font on 
exactly the same OS you do, you can't be 100% confident that your user has 
installed the font metrics data (kerning, sidebearings, etc)—which means you 
have no idea if the damn thing will look the same on your user's system as on 
your system.
If you want to *ensure* that some piece of text looks *exactly the same* 
cross-platform, the only way to get there is to format the text the way you 
want it on one platform, take a screenshot, and use that graphic. But even 
then, can you be 100% confident that your user *hasn't* tweaked some setting on 
their system which messes with graphics..?

The "take a screenshot" solution is not well-suited for any use-case involving 
text which varies from time to time, and largely impractical for any use-case 
involving text which is input by the user. In principle, it should be possible 
to create a library of glyph-images of all glyphs in a font, and import those 
glyph-images as necessary—no, mass quantities of "set the imageSource of char X 
to $GlyphImage" commands ain't gonna fly, cuz letterspacing will look 
crappy—but that "solution" is tantamount to building your own, redundant, set 
of text-handling routines. Yuck!
If "take a screenshot" doesn't work for you, I suspect the next-best route to 
achieving Absolute Cross-Platform Font Fidelity may be this:
 1) Open up your font in your font-editing utility of choice (Fontographer, 
Glyphs, FontLab, whatever)
2) Export your font N times, once for each of the *other* OSes you need font 
compatibility with—WhateverFontMac, WhateverFontWindows, WhateverFontLinux, etc
3) Open up your stack within each of the OSes you're working with, always using 
the appropriate OS-specific version of your font, and see how different your 
stack looks on the other OSes
4) Tweak the font metrics on the other-OS versions of your font until your 
stack looks the same on all OSes
5) When it's time to distribute your stack, be sure to bundle *all* the 
hand-tuned OS-versions of your font with your stack
This procedure is, of course, a royal pain in the arse. Hellacious rat's nest 
of mismatches, yada yada yada. But regardless of how painful it is? If you need 
absolute visual fidelity cross-platform, *and* total flexibility in the 
*content* of text, this procedure may be your least-bad option.
As a perhaps-preferable option:
1) Open up your stack on each of the OSes you're striving for font 
compatibility on
2) Tweak the appearance-relevant text properties (textFont, textHeight, 
textShift, etc) on each OS until you get an acceptable approximation of 
identical appearance
3) Make note of the values of all these text properties for each OS
4) Assuming you have however-many fonts specified by fontName, be sure you 
bundle all those fonts with your stack when you distribute it
5) Include in your stack's preOpenStack handler a switch which includes "case = 
WhateverOS" for each OS you want font compatibility for
6) Within each OS's "case", set all the appearance-relevant text properties for 
that OS
This procedure is not going to achieve anywhere near the degree of 
cross-platform font fidelity as the "roll your own" solution above. On the plus 
side, it's *significantly* less nitpicky/picayune/painful. You puts in your 
money, and you takes your chances...

"Bewitched" + "Charlie's Angels" - Charlie = "At Arm's Length" Read the 
webcomic at [ http://www.atarmslength.net ]! If you like "At Arm's Length", 
support it at [ http://www.patreon.com/DarkwingDude ]. 
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