Tooltips can be a solution, but the mechanism has some limitations in
this context.
First, tooltips are a sort of hidden feature, where the user discovers
them only after moving the mouse over the object. Prior to that moment
they're invisible, offering no guidance at all.
And in this case, the good explanatory text you're offering can't be
seen until after the user commits to a choice, but that explanation
would seem helpful to guide them to making that choice.
If space permits, you could consider adding the explanatory text in
parentheses after the symbol directly in the control:
-------------------------
| = (Equals) |
| ≤ (Is at least) |
| ≅ (Is approximately) |
-------------------------
This would allow users to fully grasp the implications of a choice
before making it.
--
Richard Gaskin
Fourth World Systems
avid Glasgow wrote:
I have an app in which tooltips are generally off. I also have a button menu
which allows the selection of equality/inequelity. Users are non technical,
and on selection (i.e. not the usual hover) I wanted to pop up a brief tooltip
describing the selected item in ordinary language (irrespective of whether
tooltips are globally on or off):
on menuPick pChosenItem
set the label of me to pChosenitem
switch
case pChosenItem = "="
set the tooltip of me to "Equals"
break
case pChosenItem = "≤"
set the tooltip of me to “Is at least"
break
case pChosenItem = "≅"
set the tooltip of me to “Is approximately"
break
end switch
set the tooltipdelay to 500
show the tooltip of me
set the tooltip delay to 0
end menuPick
It seems show the tooltip of me isn’t a thing. I appreciate that I could show and hide an ordinary field, but I wondered if I have overlooked a suitable message and/or syntax that will enable what I want.
Best Wishes,
David Glasgow
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