Whew !!  <grin>

> On Sep 2, 2020, at 9:25 PM, Dev via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Me again Jerry
> 
> Changed the setup so that the pellets landing outside the big circle were 
> ignored and just kept going until I had 1000 within the circles in a 
> completely random pattern without Trig. Now the ratio in the smaller circle 
> is 25% or ¼ like the area comparison would suggest. 
> 
> You do understand math much better than I do obviously!
> 
> Kelly
> 
>> On 2Sep, 2020, at 10:10 PM, Dev <d...@porta.ca> wrote:
>> 
>> Hi Jerry
>> 
>> I just tried that because I’m no math wizard and need to see things. When 
>> shooting a random shotgun blast of 1000 pellets into the centre of a target 
>> square that contained the large circle and small circles, the ratio worked 
>> out to around  0.2 - not 0.25. It seems the corners outside the big circle 
>> receive about 20% of the shots, the inner circle gets another 20% and the 
>> outer circle gets 60%. So I don’t understand your thought about ¼.
>> 
>> Kelly
>> 
>>> On 2Sep, 2020, at 9:43 PM, Jerry Jensen via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Additional thought:
>>> If you just used random x and y, then ignored points outside the larger 
>>> circle, you would see that  1/4 of the points would be in the smaller 
>>> circle.
>>> 
>>> No trig or integrals involved.
>>> .Jerry
>>> 
>>>> On Sep 2, 2020, at 8:27 PM, Jerry Jensen via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> 1/2 is the right answer.
>>>> 
>>>> Take your drawing of the circles. Cut a verrrryy thin radial slice from 
>>>> the center to the outside circle. So thin that it is just a line. 
>>>> 
>>>> Now think of how likely a random point on that line will be in the part of 
>>>> the line that was in the smaller circle. The part that was from the 
>>>> smaller circle is HALF as long as the entire line.
>>>> 
>>>> Now add up all the possible positions of that line. Why would that change 
>>>> the answer?
>>>> 
>>>> Congratulations, you understand integrals!
>>>> .Jerry
>>>> 
>>>>> On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> Your chance to be Genius du Jour:
>>>>> 
>>>>> If I construct 2 concentric circles, one being half the radius of the 
>>>>> larger, then simple math shows that the smaller circle has an area ¼ the 
>>>>> area of the larger.
>>>>> Now if I generate a random point within the radius of the larger circle, 
>>>>> I should expect that the probability of it landing in the smaller circle 
>>>>> to be ¼.
>>>>> But, I must be doing something wrong because I get ½ !
>>>>> 
>>>>> Here is my script:
>>>>> 
>>>>> on mouseDown
>>>>> 
>>>>>   getStuff
>>>>> 
>>>>> end mouseDown
>>>>> 
>>>>> 
>>>>> local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
>>>>> 
>>>>> on getStuff
>>>>> 
>>>>>   put item 1 of the loc of grc OuterCircle into tx0
>>>>> 
>>>>>   put item 2 of the loc of grc OuterCircle into tY0
>>>>> 
>>>>>   put "" into tTotCount
>>>>> 
>>>>>   put "" into tLongCount
>>>>> 
>>>>>   emptyFlds
>>>>> 
>>>>> end getStuff
>>>>> 
>>>>> 
>>>>> on mouseUp
>>>>> 
>>>>>   lock screen
>>>>> 
>>>>>   repeat 1000
>>>>> 
>>>>>           put random(200) into tR -- 200 is half the width of the larger 
>>>>> circle
>>>>> 
>>>>>           if tR > 1 then
>>>>> 
>>>>>                   ## put random(2*pi) into tTheta1
>>>>> 
>>>>>                   get random(360)
>>>>> 
>>>>>                   put it*pi/180 into tTheta1
>>>>> 
>>>>>                   put tR*cos(tTheta1) into tX1
>>>>>                   put tR*sin(tTheta1) into tY1
>>>>> 
>>>>>                   set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
>>>>> grc Ptgrc is a 2 pixle oval
>>>>> 
>>>>>                   if intersect(grc Ptgrc, grc InnerCircle, "opaque 
>>>>> Pixels") then add 1 to tLongCount
>>>>> 
>>>>>                   add 1 to tTotCount
>>>>> 
>>>>>           end if
>>>>> 
>>>>>   end repeat
>>>>>   put tTotCount into fld "totcountFld"
>>>>> 
>>>>>   put tLongCount into fld “LongCountFld"
>>>>> 
>>>>>   put tLongCount/tTotCount into fld "RatioFld"
>>>>> 
>>>>>   unlock screen
>>>>> 
>>>>> end mouseUp
>>>>> 
>>>>> 
>>>>> Apparently, this does not generate a random point within the larger 
>>>>> circle! Can someone please tell me what’s wrong here?
>>>>> 
>>>>> Thanks,
>>>>> Roger
>>>>> _______________________________________________
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>>>> 
>>>> 
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> 
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