Did you increase the compositorCacheLimit in addition to toggling acceleratedRendering, or does
the adjustment work by itself?
Also, were you able to find a good compromise for the increated limit that would work on any
i-thing?
On 6/2/20 7:20 AM, Randy Hengst via use-livecode wrote:
I have an iOS app that uses many graphics with movement… in addition to doing
as Scott suggested (toggling acceleratedRendering on an off) I also messed with
adjusting the compositorCacheLimit. Raising the limit helped. Doing this also
helped with some screen redraw issues I saw that sounds consistent with what
Scott also mentioned.
be well,
randy
www.classroomFocusedSoftware.com
On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode
<use-livecode@lists.runrev.com> wrote:
On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit.
That's kind of screwy isn't it? Why would it block taps? And not consistently
either.
WTF?
My mistake. AccleratedRendering. But still...WTF.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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