Thank you for commenting, Monte,

I was very excited to hear that Livecode was moving forward with a way to 
handle the storyboard requirements.

From Apple Human Interface Guidelines 
<https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/launch-screen/>

<snip>
        "Design a launch screen that’s nearly identical to the first screen of 
your app. If you include elements that look different when the app finishes 
launching, people can experience an unpleasant flash between the launch screen 
and the first screen of the app.”
</snip>

Using individual images allowed this to happen pretty well.

Because of differing aspect ratios, adhering to Apple's guidelines now, at 
least for apps that support both  iPhone and iPad  (or even just iPhone 6,7,8 
and iPhone X variants) seems not to be possible yet with the current 
implementation of storyboard. Not being experienced with storyboards, I’m not 
sure if this is a mismatch between Apple’s HIG documentation and storyboards in 
general or a limitation of Livecode’s early implementation of storyboards. I 
will be interested to hear how others are handling this.

--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth    1-800-615-0867
------------------------------------------------------

> On May 11, 2020, at 8:57 PM, Monte Goulding via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> You can choose a large image designed in such a way the content on the sides 
> or top can be clipped or you can choose a smaller image and have the 
> background visible.
> 
>> On 12 May 2020, at 1:50 pm, scott--- via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I am puzzled by how we should approach this for apps that work on both 
>> iPhone and iPad? It seems we choose an iPhone image and an iPad simply has a 
>> background border around and iPhone shaped splash?
> 
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