The three desktop platforms are on by default. You should be able to turn
those off. They are incompatible with mobile so they all need to be off
before you can select either of the mobile ones.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On April 10, 2020 8:49:44 AM Graham Samuel via use-livecode
<use-livecode@lists.runrev.com> wrote:
Thanks for the quick reply. I have the green square! I remember when it
turned from red to green. But sadly my standalone settings window remains
stubbornly inactive - not frozen: something happens when I click on
General, Stacks, Copy files etc, but the next five icons to the right which
let you decide what platform(s) you want to build for simply don’t react to
mouse clicks. The last two (HTML5 and Bugs) do react. It’s as if I was not
allowed to choose the platform. Is it something to do with my licence? I
suppose I could ask the mother ship, though it’s Lockdown and Easter which
might cause a bit of delay!
Thanks again
Graham
On 9 Apr 2020, at 20:53, Devin Asay via use-livecode
<use-livecode@lists.runrev.com> wrote:
Graham,
Not really visualizing what you’re seeing. When you choose Xcode from your
LiveCode mobile support preference pane, all you should have to do is
navigate to Xcode using the Add Entry button, choose Xcode, and the square
next to the iOS section should turn green. If you see the green square you
should be good to go to do Test deploys to the iOS Simulator.
It’s all about the Green Square!
Devin
On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode
<use-livecode@lists.runrev.com> wrote:
Devin. I was too optimistic in thinking things would now go smoothly! I
would very much appreciated your advice on the following:
Following your advice to your students, I have downloaded and installed the
latest XCode I can use on my Mac, which is 10.1. I have set the mobile
preferences of my LiveCode 9.5.1 Indy to point to the developer section in
the XCode app as you instruct (to be certain, I deleted the default and
input the info afresh). I can open a simulator for any of my target iPhones
- but when I try to set the Standalone settings for my current project, I
am unable to select iOS as an option, and indeed I don’t see a detailed set
of parameters but just a simpler window. (I think it’s called the General
Settings) In fact I find that I can’t add or subtract any platform,
although I notice that Mac, Windows and Linux all have a green checkmark,
which I don’t want! There is supposed to be a Mode Selector accessed by the
top left button on this screen, but I am not seeing it.
I suppose there must be something wrong with my project, which is at an
early stage, but features an iPhone shaped card with some buttons on it, at
least!
I suppose the answer is very very simple, but I have not been able to find
it. I just can’t see what I’m doing wrong, and if there’s anything in the
LC documentation about this, it is not obvious, nor do the LC preferences
settings help.
Sorry for the interruption - I hope you (or someone else on the list) can
help as I am now completely stuck as far as proper testing goes.
Graham
On 6 Apr 2020, at 16:55, Devin Asay via use-livecode
<use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
Graham,
I’ve just been through this gauntlet with my students. I provided some
links and lessons for them at
http://livecode.byu.edu/mobile/test-deploy-links.php
<http://livecode.byu.edu/mobile/test-deploy-links.php>. I found the process
for setting up Android a little fraught with pitfalls, so I created an
expanded instruction sheet for Android setup, linked to that page.
I’m staying with the latest Stable version of LiveCode for my class, 9.5.1.
I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.
As a refresher, on developer.apple.com
<http://developer.apple.com/><http://developer.apple.com
<http://developer.apple.com/>>, you need to create your iOS developer
certificate, register all of the UDIDs for your iOS devices, then create a
wildcard provisioning profile for testing your apps. The provisioning
profile must include all devices you want to test on.
A collection of links of instructions for distributing mobile apps:
http://livecode.byu.edu/mobile/mobileAppDistribution.php
<http://livecode.byu.edu/mobile/mobileAppDistribution.php>.
I hope this will all help jog your memory. I find mine needs to be jogged
every time I come back to this mobile stuff after a long time away.
Cheers,
Devin
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode