Hello Alan,

I only said that it works for me… I have NO idea HOW it works :- )
If it were me I would 1) restart Livecode, 2) restart computer, 3) trash the 
Livecode preferences, 4) Google to discover which color chicken to sacrifice

Scott

> On Aug 10, 2019, at 9:58 PM, Alan Stenhouse via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi Scott
> 
> Yes, I believe everything is configured correctly. I've been building + 
> testing apps with LC Indy for mobile for many years and it's only relatively 
> recently (last n months) that I've been having these problems. I can still 
> test on the simulators but my iPhone doesn't appear in the Test Target menu 
> when it's connected.
> 
> iTunes doesn't appear to support uploading of apps directly to the device any 
> more, AFAICS. Is there some other manual way of installing a test/dev app to 
> a device?
> 
> Hmm, wonder if it's just that my version of iOS is a little dated?  No, have 
> upgraded and still doesn't appear.
> 
> My Xcode versions used are 9.2 and 10.1 with available SDKs being 11.2 and 
> 12.1.
> 
> Now running ios 12.4 on my device, though was running 10.xx until yesterday 
> (when I started this reply).
> 
> Any ideas? What other settings might affect this?
> 
> cheers
> 
> Alan
> 
> 
> On 9 Aug 2019, at 7:30 pm,Scott Morrow via use-livecode 
> <use-livecode@lists.runrev.com<mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Hello Alan,
> I?m running LC 9.5.0 business, Mac OS 10.14.6 & Xcode 10.1
> I am seeing both android and iOS actual devices (as well as the iOS and 
> android simulator, which is an awesome addition) Did you select the correct 
> platform in ?Standalone Application Settings?? Is "Mobile Support? configured 
> correctly in LC Preferences?
> 
> ?
> Scott Morrow
> 
> 
> On Aug 9, 2019, at 12:42 AM, Alan Stenhouse via use-livecode 
> <use-livecode@lists.runrev.com<mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Just wondering how we can download an ios build to our own local device for 
> testing these days?
> 
> It used to be easy with iTunes to just attach your phone and download the app 
> to the connected device inside iTunes, but that no longer seems possible 
> (though possibly I'm missing something?).
> 
> I also miss the easy "Test" connection between LC and a connected device.
> 
> Or have I perhaps got something mis-configured after updating to Mojave?
> 
> LC 9.5.0
> MacOS 10.14.5
> XCode 10.1 et al
> 
> Any hints welcome!
> 
> cheers
> 
> Alan
> 
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