Hi Scott

Yes, I believe everything is configured correctly. I've been building + testing 
apps with LC Indy for mobile for many years and it's only relatively recently 
(last n months) that I've been having these problems. I can still test on the 
simulators but my iPhone doesn't appear in the Test Target menu when it's 
connected.

iTunes doesn't appear to support uploading of apps directly to the device any 
more, AFAICS. Is there some other manual way of installing a test/dev app to a 
device?

Hmm, wonder if it's just that my version of iOS is a little dated?  No, have 
upgraded and still doesn't appear.

My Xcode versions used are 9.2 and 10.1 with available SDKs being 11.2 and 12.1.

Now running ios 12.4 on my device, though was running 10.xx until yesterday 
(when I started this reply).

Any ideas? What other settings might affect this?

cheers

Alan


On 9 Aug 2019, at 7:30 pm,Scott Morrow via use-livecode 
<use-livecode@lists.runrev.com<mailto:use-livecode@lists.runrev.com>> wrote:

Hello Alan,
I?m running LC 9.5.0 business, Mac OS 10.14.6 & Xcode 10.1
I am seeing both android and iOS actual devices (as well as the iOS and android 
simulator, which is an awesome addition) Did you select the correct platform in 
?Standalone Application Settings?? Is "Mobile Support? configured correctly in 
LC Preferences?

?
Scott Morrow


On Aug 9, 2019, at 12:42 AM, Alan Stenhouse via use-livecode 
<use-livecode@lists.runrev.com<mailto:use-livecode@lists.runrev.com>> wrote:

Just wondering how we can download an ios build to our own local device for 
testing these days?

It used to be easy with iTunes to just attach your phone and download the app 
to the connected device inside iTunes, but that no longer seems possible 
(though possibly I'm missing something?).

I also miss the easy "Test" connection between LC and a connected device.

Or have I perhaps got something mis-configured after updating to Mojave?

LC 9.5.0
MacOS 10.14.5
XCode 10.1 et al

Any hints welcome!

cheers

Alan

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