Well....i thought it was clear ......but now i'm more confused than ever on this subject........ :P
It will not be possible to post a *new* app to the playstore starting august 1 without using livecode 9.5 to build it? Is 9.5 stable slated to be out anytime soon? On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode < use-livecode@lists.runrev.com> wrote: > I have been following this with regard to Adobe AIR, and it’s nice that > they get an extension. I use Unity too, and that has a longer extension. I > suspect it’s in proportion to the number of apps submitted with those > tools. I have read figures of 10% of apps are AIR and 50% of games are > Unity. That’s a lot of users to upset. > > LiveCode isn’t quite at the 10 or 50 percent level yet, so no special > case. But one thing to note is that Android 9 is only at 10% of devices, > which is high enough for Google to brag about, but if you have to set your > APK to only work on Android 8 or earlier, you still get 90% of the users. > > > > On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > From the android-developers googleblog: > > > > The 64-bit requirement: what it means for developers > > Starting August 1, 2019: > > > > All new apps and app updates that include native code are required to > provide 64-bit versions in addition to 32-bit versions when publishing to > Google Play. > > Extensions: Google Play will continue to accept 32-bit only updates to > existing games that use the following SDKs: > > Corona Labs SDK - until August 2020 > > Adobe Air software and the AIR SDK - until August 2020 > > Unity 5.6.7 or older - until August 2021 > > Starting August 1, 2021: > > Google Play will stop serving apps without 64-bit versions on 64-bit > capable devices, meaning they will no longer be available in the Play Store > on those devices. > > This will include games built with Unity 5.6.x or older. > > The requirement does not apply to: > > APKs or app bundles explicitly targeting Wear OS or Android TV, which > are form factors that do not currently support 64-bit code. > > APKs or app bundles that are not distributed to devices running Android > 9 Pie or later. > > > > > > Ralph DiMola > > IT Director > > Evergreen Information Services > > rdim...@evergreeninfo.net > > > > -----Original Message----- > > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > Behalf Of Dan Friedman via use-livecode > > Sent: Monday, July 15, 2019 6:04 PM > > To: How to use LiveCode > > Cc: Dan Friedman; Dar Scott Consulting > > Subject: Re: Android 64-bit? > > > > Dar, > > > > https://developer.android.com/distribute/best-practices/develop/64-bit > states, "Starting August 1, 2019, your apps published on Google Play will > need to support 64-bit architectures." > > > > So, no new or updated apps can be posted to Google made by LiveCode > after August 1? That can't be right! Perhaps someone at LC will have > some better news? > > > > -Dan > > > > > > On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting > via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of > use-livecode@lists.runrev.com> wrote: > > > > Wow! > > > > Perhaps the constraint for August 1 is that all NEW apps and all > UPDATES need to include 64-bit. Maybe, they will still serve your apps. > > > >> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> > >> Greetings! I got some notices from Google (android) that my apps need > to be updated to 64-bit by August 1, 2019. Does LiveCode generate 64-bit > Android apps? If so, can I do that with Indy 9.0.4? If so, what versions > of Android Studio and Android SDKs do I need to install? Any guidance > will be greatly appreciated and surely help keep my hair in my head. > >> > >> -Dan > >> > >> _______________________________________________ > >> use-livecode mailing list > >> use-livecode@lists.runrev.com > >> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > > > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > > > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode