When you submit apps to Google Play you have some amount of control over what versions are able to see that app. At this point it’s a few years since I had to deal with that, but hopefully you will have an option to say that it’s compatible with say Android 4-8. That rules out 9, and works around the 64 bit requirements.
> On Jul 15, 2019, at 6:26 PM, Tom Glod via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Well....i thought it was clear ......but now i'm more confused than ever on > this subject........ :P > > It will not be possible to post a *new* app to the playstore starting > august 1 without using livecode 9.5 to build it? > > Is 9.5 stable slated to be out anytime soon? > > > > On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> I have been following this with regard to Adobe AIR, and it’s nice that >> they get an extension. I use Unity too, and that has a longer extension. I >> suspect it’s in proportion to the number of apps submitted with those >> tools. I have read figures of 10% of apps are AIR and 50% of games are >> Unity. That’s a lot of users to upset. >> >> LiveCode isn’t quite at the 10 or 50 percent level yet, so no special >> case. But one thing to note is that Android 9 is only at 10% of devices, >> which is high enough for Google to brag about, but if you have to set your >> APK to only work on Android 8 or earlier, you still get 90% of the users. >> >> >>> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode < >> use-livecode@lists.runrev.com> wrote: >>> >>> From the android-developers googleblog: >>> >>> The 64-bit requirement: what it means for developers >>> Starting August 1, 2019: >>> >>> All new apps and app updates that include native code are required to >> provide 64-bit versions in addition to 32-bit versions when publishing to >> Google Play. >>> Extensions: Google Play will continue to accept 32-bit only updates to >> existing games that use the following SDKs: >>> Corona Labs SDK - until August 2020 >>> Adobe Air software and the AIR SDK - until August 2020 >>> Unity 5.6.7 or older - until August 2021 >>> Starting August 1, 2021: >>> Google Play will stop serving apps without 64-bit versions on 64-bit >> capable devices, meaning they will no longer be available in the Play Store >> on those devices. >>> This will include games built with Unity 5.6.x or older. >>> The requirement does not apply to: >>> APKs or app bundles explicitly targeting Wear OS or Android TV, which >> are form factors that do not currently support 64-bit code. >>> APKs or app bundles that are not distributed to devices running Android >> 9 Pie or later. >>> >>> >>> Ralph DiMola >>> IT Director >>> Evergreen Information Services >>> rdim...@evergreeninfo.net >>> >>> -----Original Message----- >>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >> Behalf Of Dan Friedman via use-livecode >>> Sent: Monday, July 15, 2019 6:04 PM >>> To: How to use LiveCode >>> Cc: Dan Friedman; Dar Scott Consulting >>> Subject: Re: Android 64-bit? >>> >>> Dar, >>> >>> https://developer.android.com/distribute/best-practices/develop/64-bit >> states, "Starting August 1, 2019, your apps published on Google Play will >> need to support 64-bit architectures." >>> >>> So, no new or updated apps can be posted to Google made by LiveCode >> after August 1? That can't be right! Perhaps someone at LC will have >> some better news? >>> >>> -Dan >>> >>> >>> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting >> via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of >> use-livecode@lists.runrev.com> wrote: >>> >>> Wow! >>> >>> Perhaps the constraint for August 1 is that all NEW apps and all >> UPDATES need to include 64-bit. Maybe, they will still serve your apps. >>> >>>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode < >> use-livecode@lists.runrev.com> wrote: >>>> >>>> Greetings! I got some notices from Google (android) that my apps need >> to be updated to 64-bit by August 1, 2019. Does LiveCode generate 64-bit >> Android apps? If so, can I do that with Indy 9.0.4? If so, what versions >> of Android Studio and Android SDKs do I need to install? Any guidance >> will be greatly appreciated and surely help keep my hair in my head. >>>> >>>> -Dan >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode