Thank you for a very sensible reply that is easy to understand.
Richmond.
On 24.05.19 20:30, Mark Waddingham via use-livecode wrote:
On 2019-05-24 08:51, Richmond via use-livecode wrote:
1. Will 32-bit Windows builds work on all current deployments of the
Windows OS?
Yes.
2. Which current deployments of the Windows OS 'prefer' 64-bit
executables?
No windows OS versions 'prefer' 64-bit exes per-se. MS did a very good
job when they produced Win64 and the WoW layer - 32-bit windows apps
and 64-bit windows apps coexist quite happily on a 64-bit capable
version of the OS.
The advantage of 64-bit windows apps is you can allocate more memory,
and some things are a little faster (the internal graphics rendering
functionality benefits quite significantly from the 64-bit intel
architecture - maybe a 5-10% boost there).
3. Why is there only one version of LiveCode for Macintosh? Should Mac
users feel hard done by?
macOS users have had both 32-bit and 64-bit versions of LiveCode since
version 8.0 - macOS has 'fat binaries' which means an executable can
contain code for several different architectures.
Windows (and Linux) do *not* have fat binaries and so you need to
provide two distinct executables / standalones - one for 32-bit and
one for 64-bit.
Warmest Regards,
Mark.
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