Thank you for a very sensible reply that is easy to understand.

Richmond.

On 24.05.19 20:30, Mark Waddingham via use-livecode wrote:
On 2019-05-24 08:51, Richmond via use-livecode wrote:
1. Will 32-bit Windows builds work on all current deployments of the Windows OS?

Yes.

2. Which current deployments of the Windows OS 'prefer' 64-bit executables?

No windows OS versions 'prefer' 64-bit exes per-se. MS did a very good job when they produced Win64 and the WoW layer - 32-bit windows apps and 64-bit windows apps coexist quite happily on a 64-bit capable version of the OS.

The advantage of 64-bit windows apps is you can allocate more memory, and some things are a little faster (the internal graphics rendering functionality benefits quite significantly from the 64-bit intel architecture - maybe a 5-10% boost there).

3. Why is there only one version of LiveCode for Macintosh? Should Mac
users feel hard done by?

macOS users have had both 32-bit and 64-bit versions of LiveCode since version 8.0 - macOS has 'fat binaries' which means an executable can contain code for several different architectures.

Windows (and Linux) do *not* have fat binaries and so you need to provide two distinct executables / standalones - one for 32-bit and one for 64-bit.

Warmest Regards,

Mark.



_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to