Found it..... its google play store needing 64 bit builds of the apps. The 64-bit requirement: what it means for developers Starting *August 1, 2019:*
- All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play. - *Extension:* Google Play will continue to accept 32-bit only updates to existing games that use Unity 5.6.x or older until August 2021. Does anyone know if those will be available in 9.0x? Thanks, Tom On Fri, May 24, 2019 at 1:50 PM Tom Glod <t...@makeshyft.com> wrote: > Thats the thing I don't remember all the details that were > mentioned...........with the streaming problems ....and my toddler > interrupting me, I had no chance to catch all the details. > > But I remember having the distinct feeling of not being sure if the > license & version i bought was going to be good after August. > > But if noting specific is coming to mind for you guys, and no one else was > alarmed about it...I guess i'll just assume that my license will be good. > > Thanks > > On Fri, May 24, 2019 at 1:07 PM Paul Dupuis via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> My guess would be the forth coming Notarization requirement by Apple? >> >> There was a lot of list discussion about that, but it has nothing to do >> with LiveCode. It is just another set of steps your will need to do, >> like Code Signing, for you OSX apps build in LiveCode or any language to >> run on OSX. >> >> But, Richard is right, you need to be a bit more specific... >> >> On 5/24/2019 12:59 PM, Richard Gaskin via use-livecode wrote: >> > Tom Glod wrote: >> > >> > > Hi Peeps, I am not sure I heard correctly, but is there some kind of >> > > change occurring in August where the 9.0x line of LC builds will not >> > > be able to submit to the app store? I think it was the apple store >> > > that was being discussed. >> > >> > People say all sorts of things. Sometimes those things are true; >> > sometimes they're misunderstandings. >> > >> > To sort out which is the case here: >> > >> > The app store has dozens of requirements, and LiveCode has thousands >> > of features. Do you recall which intersection of those is affected? >> > >> > -- >> > Richard Gaskin >> > Fourth World Systems >> > Software Design and Development for the Desktop, Mobile, and the Web >> > ____________________________________________________________________ >> > ambassa...@fourthworld.com http://www.FourthWorld.com >> > >> > _______________________________________________ >> > use-livecode mailing list >> > use-livecode@lists.runrev.com >> > Please visit this url to subscribe, unsubscribe and manage your >> > subscription preferences: >> > http://lists.runrev.com/mailman/listinfo/use-livecode >> > >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode