If I recall correctly, Apple doesn't allow time-to-disable app limitations like so much shareware uses. If someone pays nothing for an app, they never will pay for it. You can make a new one with more features and a price - a "pro" version - but then you have to get users to switch to it.
I'm probably going to go the free-for-a-limited-time route to get people using and recommending the app to others for free at first, then when usage goes up, turn on the price - which will have been mentioned in the description since day one. But I guess it really depends on whether "lite" and "pro" are possible, or if some other sort of in-app purchases can be used to finance the app... As I'll (hopefully) soon be putting my first app in the store, I'm all ears on other people's opinions. :) ~ Chris Innanen ~ Nonsanity P.s. My first-gen iPhone's inability to run iOS 4 isn't market fragmentation... It's obsolescence. *pats my new iPhone 4* On Fri, Jun 3, 2011 at 2:36 PM, Bob Sneidar <b...@twft.com> wrote: > I would put it up as a free trial that expires after a while, because once > people have the free app, you cannot make them pay for it, and I think you > will find that after the first surge of users, the subscribers will drop off > pretty dramatically. > > If you ever expect to sell it, I would start that way right from the git > go. People take offense at paying for something that yesterday they got for > nothing. > > If you still intend to pursue the free model, then offer a scaled down one > and call it "lite" with some of the really cool handy features people will > want most in the "Pro" version. > > my 2ยข > > Bob > > > On Jun 3, 2011, at 10:39 AM, Andy Henshaw wrote: > > > I have just had my first Livecode iPhone app using externals (sqllite) > approved for the App Store. > > > > The App is 'Tracker2Go' ( > http://itunes.apple.com/us/app/tracker2go/id433038944?mt=8&ls=1 ) if > anyone wants a look, it uses the sqlite databases, datagrid, internet > search, animation engine, charts engine and Scotts Rossis pie chart > controls. Ive also used the iOS native text fields, iOS browser window (for > the exercise and food input spinning wheel), iOS scrollers and network > reachability so as a more 'utility' app rather than game style I think ive > used most of the new toys currently at disposal! > > > > I know there has been a lot of topics on datagrids and scroller > performance, so im leaving the app as 'free' in the App store for now so > anyone wanting to compare the performance of the scrollers can see how it > stacks up, I don't think its too bad in the end. > > > > There is still so much more I have to do with the App, iPad next, then > localisation and if Ports come along Ill add a desktop sync, but as a > starting point, and my first 'real' iOS app built with Livecode im quite > pleased with it. > > > > Andy > > > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode