Hello Gerry, >From the docs: "If no audio clip is playing, the sound function returns done"
If you don't have any other sounds playing you could set up a "send in time" loop to check if the sound was done which would be more efficient than using idle. For example: local lPendingMessageQueue --> your code here -- begin playing your sound here send IsSoundDone to me in 200 millisec -- or whatever time span works best -- capture the "send" message ID here if you want to cancel it later put CR & the result after lPendingMessageQueue --> more of your code here command IsSoundDone if the sound is done then -- hide the button -- possibly cancel any pending message IDs if this command is sent from multiple sources -- put empty into lPendingMessageQueue else -- check again in a little bit send IsSoundDone to me in 200 millisec -- or whatever time span works best end if end IsSoundDone Note: this is untested pseudo code off the cuff... Scott Morrow Elementary Software (Now with 20% less chalk dust!) web http://elementarysoftware.com/ email sc...@elementarysoftware.com ------------------------------------------------------ On Mar 21, 2011, at 12:59 AM, Gerry wrote: > Hi again > > In iOS I have to monitor the playing of a sound while the user browses the > app, going from one screen/card to the next. If a sound is playing, I show a > button, but if the sound ends, I want the button to be hidden. > > In Hypercard I would have used idle. Is that still a good way to implement > this in LiveCode? > > Cheers > > Gerry > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode