There were many articles and speculations. The last one:
http://www.macrumors.com/2011/01/15/ipad-2-screen-likely-to-have-2048x1536-resolution/

(As the dreamer that I am I would love it when the engine could blow up a 
"normal" card to the
double size and would search for corresponding @2x" graphics for every 
referenced image.)


Am 15.01.2011 um 15:15 schrieb Colin Holgate:

> 
> On Jan 15, 2011, at 6:13 AM, Harald Müller wrote:
> 
>> With the upcoming iPad 2 and its once again new screen resolution it will be 
>> more difficult to support all devices. As it looks there will be two 
>> "logical" resolutions each with two "physical" resolutions on the iOS, 
>> perhaps more to come.
> 
> Can you point to the specifications page, where they say that the resolution 
> is different? This article here:
> 
> http://www.ilounge.com/index.php/articles/comments/new-in-ios-4.3-the-full-breakdown-with-screenshots/
> 
> looks at the various art inside iOS 4.3, and that art suggests that the new 
> iPad would be the same resolution as the current one.
> 
> About your overall point of dealing with different screen sizes, there are a 
> few difficulties. With Flash I do use the kind of approach you're suggesting, 
> where my single sized iPhone stage gets scaled up to fill the iPad screen, 
> but there are a good amount of hoops I have to jump through to make sure that 
> the quality remains good.
> 
> The larger screen size isn't as big a problem as the different aspect ratios. 
> In Flash I get away with it by having extra content above and below the 
> stage, and when it's blown up to fill the iPad, that extra content becomes 
> visible. With LC, so far at least, the content seems to be aligned top left. 
> That could work out ok, if you have bitmap versions of the different size 
> backgrounds you could jump to the card that has the corresponding sized art, 
> and button layout, etc. With that way of working you could take care of 
> 480x320, 1024x768, and the other device sizes of 800x480 and 1024x600. Any 
> time you learn about a new screen size that you want to support you would 
> need to make a card, or cards, that are laid out for that new size. Or you 
> might be able to do a lot of the work using code.
> 
> 
> 
> 
> 
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