With the upcoming iPad 2 and its once again new screen resolution it will be 
more difficult to support all devices. As it looks there will be two "logical" 
resolutions each with two "physical" resolutions on the iOS, perhaps more to 
come.

As far as I know it is much easier to support those differing "physical" 
resolutions with the syntax "@2x" for high resolution graphics which will be 
used when the screen is a retina display. If Apple also doubles in "physical" 
resolution of the iPad 2 the technic to support this new resolution would be 
the same.

When I think about handling all this with LiveCode (which i love) and the need 
to make so many different versions I would like to have a "tool" or something 
which automates this. Thought about use all shown graphics via functions which 
do the same "@2x"-thing. Haven't found out yet how I could make a clean "double 
the whole stack in size" without visual or logical errors (text sizes, perfect 
element positions and so on).

Wouldn't it be a good idea to make a tool or bundle of functions which handle 
this "doubling of resolution"? How are you all handling this? 

Best regards,
Harald.

| Harald Müller (www.etcpp.de)
| Theodor-Körner-Straße 4, 97072 Würzburg
| Telefon + 49-[0]931-329090-42
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