Thorsten, i know autohide offers more space and less distraction. heck i'd prefer pretty much anything over always visible at this point because i do find it annoying and distracting when i've got a maximized window. that said i can still work almost as well, if not as well, with the launcher always visible instead of autohidden so while i would prefer autohide over always visible i don't feel that it really offers any *real* benefit (productivity, not enjoyment) over always visible.
yes it might offer real benefit to a particular user. so might have dodge windows is all a lot of us have been saying and have had our opinions on that shrugged off. yes the mixing would change the current two options into variants of the current dodge but only when the setting was turned on and as i said it wouldn't be on by default. yes the first setting does have that problem although i don't see why that should be such a hard thing to fix and if someone is willing to check out the non-default settings i don't see the problem with making it easier to figure out. then again i think the idea is salvageable and Mark apparently doesn't. i don't see the issue with them putting a lot of weight on the initial experience. i just don't like the way it seems like that's all they focus on sometimes. like a good initial experience will make for the best overall experience. while it will help improve a lot of areas it isn't always the case. i somewhat recently got to try using an Ipad. the initial experience was great, i thought it was a pretty cool gadget but it didn't last. the more i use the thing the more i find that it is overall not a good experience to me. yes, it's simple and easy to use but it's almost too dumbed down. it has it's uses but there's no way i'd tell anyone to go buy an ipad when there are better options. i'm not saying the unity experience will fall in the same way. i'm pretty sure it won't. i'm just saying when they focus so much on one zone of the experience the others can end up paying for it. i don't see the problem with having some options and features that are not default which aren't so grand for new users but that other users will still enjoy because as you said "most users are beginners only for a short time and the majority will reach and stay at some intermediate level." Mark, your statement ". And dodge failed the testing. You need to accept that." seems to me that you're focusing on something other than i am. the reason for my post before was that i'm still wondering why bad test results means it's such a bad thing that it needed to be completely removed instead of fixed. all i saw was that it was bad for most new users. to me that means it's obviously a bad choice for a default as it is right now but doesn't mean it should be entirely removed or given up on. i also saw that you wanted to keep code lean but considering that there are a decent number of current users who like it and even prefer it. i would think that would give it enough of a reason to be left in as an option to be refined and tested again later instead of just being tossed out. somewhere in your reply i gathered that the dodge windows option caused further complication of things outside of just it's code alone. that i can see as an undesirable thing and a reasonable explanation as to why you don't want it in unity. i may not agree with the choice to trash it instead of fix it but i can at least somewhat respect it now. we're looking at refinement differently here. you seem to be looking at individual branches separately being improved as refinement where as i was looking at it as simply what option offered me the smoothest most enjoyable use of the launcher. i'm thinking the most refined launcher not the most refined option for the launcher. from your e-mail address i would infer that you are boring and uncreative. nah, just Joshing you. i'm sure you just want something a bit more serious for what's likely a work e-mail. you should be careful what you judge people on though. i'm not any more of a crusader than you are. don't assume that someone hasn't spent a day thinking about something already. i spent more than that before the first reply. -- Josh Strawbridge
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