We been following the add-on path since the beginning of Unity, and
although we working to improve this area in the future, take a look at
where we are at the moment:
Add-on Indicators
- Lots of custom indicators available that can be installed from the
Software Center
- See
http://askubuntu.com/questions/30334/what-application-indicators-are-available
Add-on lenses
- Lots of custom Lenses will be available in the 12.04 Software Center
- One click to install ;-)
Add-on scopes
- Again lots of custom Scopes will be available in the 12.04 Software
Center.
Custom patches
- The most flexible (you can change anything), but most costly (you
have to maintain your changes) method.
- Basically mini-forks of Unity elements are a great way to experiment
with new ideas and features
- Anyone can make whatever adaptations they wish in this way.
- At Canonical we watch these custom patches, experiment and do user
testing with them, and if they mature into a good solid additions they
will be considered for inclusion.
We also have more projects in the pipline which will feature well
defined add-on frameworks. You have to remember that designing and
building a extensible add-on frameworks for a feature takes
significantly more effort than just building the feature.
cheers,
John
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Since you are going to Improve this area in the future, I want you to
make an XML DOM that is controlled by C instead of Javascript. Then, I
would control the positioning of any Unity interface element with
getElementById and insertBefore. Later, I want you to add createNode,
setAttribute and removeChild to the API. Then, I would create, update
and delete any Unity interface element. Firefox has this. Can Unity have
it too?
Best regards,
Pedro Bessa
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