See the images attached. Keep in mind that in the final Plymouth we'll keep the logo/roundel in a separate image (just as in the current one) and it won't rotate. This is just a quick export of the same thing rotated for testing purposes.
Thanks Tim! On 22 August 2015 at 02:44, Tim <[email protected]> wrote: > > > On 20/08/15 20:24, Alfredo Hernández wrote: > > > > We are working on it to finish those bits ASAP. > > > > Thanks for offering your help with Plymouth. We wanted to make a > spinning animation around the roundel, I've tried to change the code but I > > cry every time I open it. Basically we would need a bunch of sprites > centred in the roundel (it would be nice if we could modify the amount of > > sprites and the timing between them on demand easily). > > > > Seems easy enough, so long as the position and timing is the same for all > images? slightly more complicated if you do need those different for > each image. > > Do you have some images to test? probably just named with numbers > image001.png etc, I'll whip something together > > > > Cheers, > > Alfredo > > > > On 20 Aug 2015 2:28 am, "Tim" <[email protected] <mailto: > [email protected]>> wrote: > > > > Where are you guys at with new artwork assets? UI Freeze is Sep 10 > and its not much easier to get stuff through before that date! > > > > Hopefully Jackson and Bruce (octoquad) can take care of the > packaging, and I will sponsor the uploads (probably the only things I can't > > sponsor > > are ubiquity slideshow and syslinux themes). > > > > If you need help with plymouth code, just let me know, I've played > with that a bit before. > > > > Tim > > > > On 04/08/15 10:50, Alfredo Hernández wrote: > > > Hi all, > > > > > > I'm super-duper tired, so I'll be short and concise (although I > suspect it won't be possible :P) in this report of our DONE and WIP > > items this > > > 15.10 cycle: > > > > > > * *Plymouth (DONE/WIP)* > > > o The artwork is mostly done, we only have to rewrite some > code. For this cycle, we are keeping the "cyclical" progress animation > > > (although we plan, as Tim commented that it is > theoretically possible thanks to systemd, to have a real, functional > progress > > indicator > > > for 16.04). > > > o A bug in text colour has been fixed (it was fixed a few > months ago, but I reckon it hasn't reached. > > > o The logo shown in GDM has been updated to show a plain > logo instead of a white logo with a blurry highlight (more details are > > > appreciated and it doesn't hurt the eyes so much). > > > * *New logo (DONE)* > > > o No comments to add, we all know what's happening here :) > > > * *Syslinux (WIP, virtually DONE)* > > > o It hasn't been updated yet, but it takes one afternoon to > change, so no big deal. > > > * *Ubiquity (WIP)* > > > o Our plan is to follow Patrik's mockup. It will require to > recode the whole thing and update (as usual) the screenshots. This > > steals a > > > couple of days of a single man, so it'll be ready in the > blink of an eye. > > > * *Wallpapers (WIP)* > > > o We might ship a few wallpapers created by the Artwork > Team. Whether one of them is set as the desktop default we don't know yet; > > that > > > will be further discussed. > > > o As usual, we want to do a Community Wallpaper Contest; > hopefully we'll have more strict rules so that we don't lose so much time > > > preselecting wallpapers that do not meet the standard > sizes and so on. > > > * *Website (WIP)* > > > o Sigh... if only websites wrote themselves. > > > > > > I reckon that's all. Correct me if I'm wrong, guys. > > > > > > Best regards, > > > Alfredo > > > >
progress.tar.gz
Description: GNU Zip compressed data
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