I have the same problem, but the other way around: In qmlviewer the size is 
incorrect (uses the size specified in QML), but when run from C++ it's OK (fits 
the screen). I used the QML2 example from QtCreator, maybe you want to look 
into that. It has some strange wrapper class included.

Still puzzled how to get it right in qmlviewer though.

Regards,
Fabian

Am 01.10.2013 um 10:35 schrieb Sam Bull <sam.hack...@sent.com>:

> When running our app on the phone, it uses the size specified in the
> QML, and the app is displayed too small or too big for the phone screen.
> 
> We are running this through C++, so my first thought is that qmlscene
> overrides the sizes (as we are using the same size as clock-app). If
> that's correct, is there something we need to do in the C++ to get it to
> override the size and display correctly?
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