When running our app on the phone, it uses the size specified in the
QML, and the app is displayed too small or too big for the phone screen.

We are running this through C++, so my first thought is that qmlscene
overrides the sizes (as we are using the same size as clock-app). If
that's correct, is there something we need to do in the C++ to get it to
override the size and display correctly?

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