Seems that I did it exactly in described way. Can someone check my package? :) http://ubuntuone.com/01ZUqhU99umHefQRBc1Z72<http://www.google.com/url?q=http%3A%2F%2Fubuntuone.com%2F01ZUqhU99umHefQRBc1Z72&sa=D&sntz=1&usg=AFQjCNHGbCuMwvd1-EmDWQhITmqqWAvVWA> It's hard to build package correctly without device :(
BR, Roman. 2013/9/13 David Planella <david.plane...@ubuntu.com> > We've wanted to polish this until we had the cross-compilation > instructions figured out, but since there are some out there that seem to > work for some people already, here's how you can manually package your apps > + QML C++ extensions with click: > > > http://developer.ubuntu.com/resources/tutorials/getting-started/creating-click-packages-with-cpp-extensions/ > > Thanks to mzanetti for the original blog post, which we adapted as a > generic tutorial for app showdown participants. > > Cheers, > David. > > > > On Thu, Sep 12, 2013 at 9:17 PM, Dmitrijs Ledkovs <x...@ubuntu.com> wrote: > >> On 12 September 2013 19:51, Roman Shchekin <mrqt...@gmail.com> wrote: >> > Whoohoo! >> > Thanks, Dmitrijs! >> > Without you, my participation would be in doubt :) >> > >> > Now I need to create Click package. >> > Can you advice me where I should place my plugin (I mean "YadPlugin" >> folder >> > with binary *.so and qmldir file inside) in primary (qmlproject) app? >> > I think that I should put it to root folder near to *.qmlproject file >> since >> > I am importing it via "import YadPlugin 1.0" in my *.qml files. Am I >> right? >> > :) >> > >> >> Not sure. I haven't packaged a click with a compiled extension yet. >> There was a recent blog post on ubuntu planet with a solution I >> believe. Maybe dholbach remembers? >> >> Regards, >> >> Dmitrijs. >> >> >> > Again big thanks! >> > >> > >> > 2013/9/12 Dmitrijs Ledkovs <x...@ubuntu.com> >> >> >> >> On 12 September 2013 18:16, Roman Shchekin <mrqt...@gmail.com> wrote: >> >> > Hello, Dmitrijs Ledkovs! >> >> > >> >> > There you can find plugin code: >> >> > https://code.launchpad.net/~mrqtros/+junk/yad-plugin >> >> > And there QML part: https://code.launchpad.net/~mrqtros/yad/trunk >> >> > >> >> > Please, help me to compile QML extension for armhf! >> >> > I'll owe you one =) >> >> > >> >> > Big big big thanks! >> >> > >> >> >> >> Just today dholbach published some wrapper scripts for native >> >> compilation of extensions, using qemu-armhf emulation >> >> >> >> $ bzr branch lp:~dholbach/+junk/extension-build >> >> $ cd extension-build >> >> $ ./setup >> >> $ bzr branch lp:~mrqtros/+junk/yad-plugin >> >> $ ./build-porject yad-plugin >> >> >> >> Which then generated >> >> yad-plugin/modules/YadPlugin/libYadPlugin.so >> >> >> >> I've pushed it to $ bzr branch lp:~xnox/+junk/yad-plugin for your >> >> convenience. >> >> >> >> Note this was not done by cross-compilation, but a native under qemu >> >> emulation. >> >> >> >> Regards, >> >> >> >> Dmitrijs. >> >> >> >> >> >> >> >> > Best regards, >> >> > Roman. >> >> > >> >> > >> >> > >> >> > 2013/9/12 Dmitrijs Ledkovs <x...@ubuntu.com> >> >> >> >> >> >> On 11 September 2013 20:01, Roman Shchekin <mrqt...@gmail.com> >> wrote: >> >> >> > Hi all >> >> >> > >> >> >> > So, can I compile my plugin for armhf arch via cmake? I need it >> for >> >> >> > showdown >> >> >> > :) >> >> >> > >> >> >> > >> >> >> >> >> >> Where is your source code? =) >> >> >> >> >> >> Regards, >> >> >> >> >> >> Dmitrijs. >> >> >> >> >> >> >> >> >> >> >> >> > 2013/9/11 Sergio Schvezov <sergio.schve...@canonical.com> >> >> >> >> >> >> >> >> On Wed, Sep 11, 2013 at 8:22 AM, Dmitrijs Ledkovs < >> x...@ubuntu.com> >> >> >> >> wrote: >> >> >> >>> >> >> >> >>> I've written up a quick how-to cross-compiling qml extensions >> using >> >> >> >>> CMake >> >> >> >>> >> >> >> >>> https://wiki.ubuntu.com/Touch/CrossCompile >> >> >> >>> >> >> >> >>> Apart from cmake choosing DEB_HOST moc, instead of DEB_BUILD >> moc, >> >> >> >>> it >> >> >> >>> seems to work ok. >> >> >> >>> >> >> >> >>> I've successfully compiled: >> >> >> >>> ./lib/SystemSettings/libSystemSettings.so >> >> >> >>> ./tests/libtest-plugin.so >> >> >> >>> ./plugins/sound/libUbuntuSoundPanel.so >> >> >> >>> ./plugins/example/libexample-plugin.so >> >> >> >>> ./plugins/background/libUbuntuBackgroundPanel.so >> >> >> >>> ./plugins/system-update/libUbuntuUpdatePanel.so >> >> >> >>> ./plugins/security-privacy/diagnostics/libUbuntuDiagnostics.so >> >> >> >>> ./plugins/security-privacy/libUbuntuSecurityPrivacyPanel.so >> >> >> >>> >> >> >> >>> From ubuntu-system-settings project using above method. >> >> >> >>> >> >> >> >>> So if you are using qmake, you can switch to cmake by following >> >> >> >>> this >> >> >> >>> Qml / Ubuntu Touch app: >> >> >> >>> >> https://code.launchpad.net/~jpakkane/ubuntu-system-settings/cmake >> >> >> >>> >> >> >> >>> And gain, a relatively smooth cross-compilation support. >> >> >> >> >> >> >> >> >> >> >> >> I'm going to piggyback on this and mention that I got this going >> for >> >> >> >> most >> >> >> >> of the applications as well (dialer-app et.al.) which are cmake >> >> >> >> based >> >> >> >> using >> >> >> >> your previous instructions but adapted to cmake. So thanks >> >> >> >> >> >> >> >> Cheers >> >> >> >> Sergio >> >> >> >> >> >> >> >> -- >> >> >> >> Mailing list: https://launchpad.net/~ubuntu-phone >> >> >> >> Post to : ubuntu-phone@lists.launchpad.net >> >> >> >> Unsubscribe : https://launchpad.net/~ubuntu-phone >> >> >> >> More help : https://help.launchpad.net/ListHelp >> >> >> >> >> >> >> > >> >> > >> >> > >> > >> > >> >> -- >> Mailing list: https://launchpad.net/~ubuntu-phone >> Post to : ubuntu-phone@lists.launchpad.net >> Unsubscribe : https://launchpad.net/~ubuntu-phone >> More help : https://help.launchpad.net/ListHelp >> > >
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