Possibly stating the obvious: We can identify aspiring (or established) game developers and show them a viable market. As community marketers, that likely means building large and vibrant local communities and an ecosystem that supports great Ubuntu games. The channel part (Ubuntu Software Centre) is already built. What's missing is the audience and enthusiasm.
For promotion/advertising I suggest we avoid the "L" word as to Martin's point, it doesn't really mean anything. Cheers, Randall Ubuntu Vancouver LoCo. -- On 10-09-09 03:19 PM, Lisandro Vaccaro wrote: > I meant, what can we do to encourage game developers to create paid > games playable in Ubuntu Linux. Both ports and original games. > > Since Ubuntu can recently added the option to sell games through the > software center, this seems like a good topic for the marketing team. > I have read about adding a trophy system and soon an upgrade on the > soft center for better portrayal of the titles. But from our place > what can we do to help? > > -- ubuntu-marketing mailing list ubuntu-marketing@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-marketing