Did someone tried 346.16 drivers? I just noticed the following fixes:

- Fixed rendering corruption that sometimes happened when calling

    DrawElementsInstancedBaseVertexBaseInstance(),
    DrawElementsInstancedBaseInstance(),
    or DrawArraysInstancedBaseInstance().
- Removed the limit on the maximum number of OpenGL Framebuffer Objects.

Is that related to our issue?

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https://bugs.launchpad.net/bugs/1072206

Title:
  [nvidia] Window content is black or transparent

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