Same here with a voodo banshee 16 MB PCI / Banshe 8 MB AGP / voodo3 3000 AGP.
I think the problem is mesa-dri related. At first I thought about a mesa-dri 
and SDL interaction issue (SDL games crash with an "SDL parachute deployed 
message"), but after compiling glquake under Dapper (that not makes use of 
SDL), it crashed the same way with signal 11.
I have tried with other distros (FC3, Slackware 10.x) and the same problem. The 
last working OpenGL configuration that I could get was with Xorg 6.8.2 and mesa 
6.2.1.
The bug has been reported on the dri mailing lists:
http://sourceforge.net/mailarchive/forum.php?thread_id=28752979&forum_id=6511

but no one to date has opened a bug in freedesktop stating clearly the
problem.

Is there any person out there that has sucessfully run dri opengl with
Xorg 6.9/7 and up, with a voodoo 3 / Banshee?.

-- 
3D games crashed with voodoo3
https://launchpad.net/bugs/44112

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