I know glxgears is a dirty word. That's why the test case uses glxspheres. But the conclusions are the same.
My benchmarks were done without "Force full screen redraws (buffer swap) on repaint". Sorry if it seems like I hijacked the bug. I'm just trying to get this (and similar) bugs resolved as quickly as possible, with minimum confusion. And that (always) means logging each bug separately. I believe this bug still matches your original bug description most accurately. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/861061 Title: Unity makes 3D apps run much slower. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/861061/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs