Note that for any hope whatsoever of having the affected GUI elements
render devanagari, the Devanagari plane needs to be covered by fonts.cfg
(which is in data/hardwired/fonts.cfg) and there needs to be a font that
has devanagari glyphs in the game's fonts directory.

So, do the following:

1. Put a font with devanagari glyphs in the game's fonts directory.

2. Append the font's filename to the order= list in fonts.cfg.

2. Append the font's family name to the family_order= list in fonts.cfg.

3. Put this after the last [font] codeblock before "#ifdef
FOR_COMPATIBILITY_SAKE":

[font]
    name="<filename>"
    codepoints=2304-2431
[/font]

4. Restart the game and take a look

Even then, I'm not sure if GUI1 can properly shape devanagari. I guess
I'll try this out myself and see what happens.

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https://bugs.launchpad.net/bugs/694665

Title:
  Square blocks shown instead of translated strings in some areas (when
  language is set to marathi)

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