Note that for any hope whatsoever of having the affected GUI elements render devanagari, the Devanagari plane needs to be covered by fonts.cfg (which is in data/hardwired/fonts.cfg) and there needs to be a font that has devanagari glyphs in the game's fonts directory.
So, do the following: 1. Put a font with devanagari glyphs in the game's fonts directory. 2. Append the font's filename to the order= list in fonts.cfg. 2. Append the font's family name to the family_order= list in fonts.cfg. 3. Put this after the last [font] codeblock before "#ifdef FOR_COMPATIBILITY_SAKE": [font] name="<filename>" codepoints=2304-2431 [/font] 4. Restart the game and take a look Even then, I'm not sure if GUI1 can properly shape devanagari. I guess I'll try this out myself and see what happens. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/694665 Title: Square blocks shown instead of translated strings in some areas (when language is set to marathi) To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/wesnoth-1.8/+bug/694665/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs