@Kristopher:
>From what I've seen, OpenGL is both more powerful and faster than DirectX (in 
>fact, DirectX is still basically a copy of the OpenGL libraries). In addition, 
>any developers who compile their games for both Mac and Windows (provided they 
>do that by actually making just one core and making it mainly 
>platform-agnostic) should have no trouble porting their games to *nix/X11. 
>These game studios are scared that they'll lose money on their Linux ports, 
>because (a) Linux ports in the past [mostly before 2002] have lost money 
>[partially because they seldom ported it well] and (b) they don't see Linux's 
>marketshare [mostly because it's pretty much impossible to track, so there are 
>probably way more Linux users than people think].

That said, however, Firefox is a very different beast from most games.
Still, your point is taken and true, because some high-end games (Quake
4, for example) are available for Linux, so others should be, too.

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Microsoft has a majority market share
https://bugs.launchpad.net/bugs/1
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