@Kristopher: >From what I've seen, OpenGL is both more powerful and faster than DirectX (in >fact, DirectX is still basically a copy of the OpenGL libraries). In addition, >any developers who compile their games for both Mac and Windows (provided they >do that by actually making just one core and making it mainly >platform-agnostic) should have no trouble porting their games to *nix/X11. >These game studios are scared that they'll lose money on their Linux ports, >because (a) Linux ports in the past [mostly before 2002] have lost money >[partially because they seldom ported it well] and (b) they don't see Linux's >marketshare [mostly because it's pretty much impossible to track, so there are >probably way more Linux users than people think].
That said, however, Firefox is a very different beast from most games. Still, your point is taken and true, because some high-end games (Quake 4, for example) are available for Linux, so others should be, too. -- Microsoft has a majority market share https://bugs.launchpad.net/bugs/1 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs