I can confirm this crash on kubuntu intrepid, usgin wesnoth 1.4.5.

This bug is caused by a cloaked unit. If AI unit enconunters a cloaked
unit in its path to the optimum destination and the movement fails, it
will attempt to make the very same move with the next available unit,
not taking into account the presence of the cloaked unit that produced
the first unit's move to fail. This produces an AI error that crashes
the game.

This bug has been reported as https://gna.org/bugs/?12252

It has been fixed in version 1.4.7, as carried by the jaunty repos.

Please backport version 1.4.7 from jaunty to intrepid.

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Game crash
https://bugs.launchpad.net/bugs/309989
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