----------- Please redistribute and consider participation. Apologies for multiple postings. ----------------------------------
Call for participation - The Geometry Friends Game AI Competition Submission deadline: September 12 http://gaips.inesc-id.pt/geometryfriends/ Geometry Friends (GF) is a 2-player cooperative puzzle platformer game, where 2 players control 2 characters (a circle and a rectangle), with distinct characteristics, that try to collect some diamonds in a set of levels as fast as possible. The game promotes collaboration between the two players and presents challenging coordinated control of the characters in a simulated physics environment. The game promotes collaboration between the two players and presents challenging control of the characters in a simulated physics environment. You can see two agents in action in here: https://www.youtube.com/watch?v=DBWUFRMw754 It raises interesting problems for AI agents. For example, to successfully solve a GF level the players need to: 1) Deal with coordination at different layers: from motion control (e.g. achieving perfect timing) to level resolution (e.g. devising shared plans); 2) Dealing with limited actuation situated in a simulated physics environment (with gravity and friction). 3) Solve platform (skill) based puzzles, which involves discovering the proper order to collect the diamonds and identifying the points where collaboration is need. 4) Do all the above in real-time. The competition is held at IEEE Computational Intelligence in Games 2016: http://cig16.image.ece.ntua.gr/ Give it Try! The organisation committee, Rui Prada, Francisco Melo and Gonçalo Pereira.
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