Hi Marek, On Wed, 21 Mar 2012 11:20:38 +0100 Marek Vasut <ma...@denx.de> wrote:
> Dear Anatolij Gustschin, > > > Hi, > > > > On Tue, 24 Jan 2012 15:28:02 +0100 > > > > Pali Rohár <pali.ro...@gmail.com> wrote: > > > * Use correct buffer size, do not damage screen output > > > > > > Signed-off-by: Pali Rohár <pali.ro...@gmail.com> > > > --- > > > > > > Changes since original version: > > > - Fixed commit message > > > > > > drivers/video/cfb_console.c | 2 +- > > > 1 files changed, 1 insertions(+), 1 deletions(-) > > > > > > diff --git a/drivers/video/cfb_console.c b/drivers/video/cfb_console.c > > > index 904caf7..9092399 100644 > > > --- a/drivers/video/cfb_console.c > > > +++ b/drivers/video/cfb_console.c > > > @@ -701,7 +701,7 @@ static void console_scrollup(void) > > > > > > ); > > > > > > #else > > > > > > memcpyl(CONSOLE_ROW_FIRST, CONSOLE_ROW_SECOND, > > > > > > - CONSOLE_SCROLL_SIZE >> 2); > > > + CONSOLE_SCROLL_SIZE); > > > > NAK. This change is wrong. CONSOLE_SCROLL_SIZE is the size of the > > visible frame buffer - size of one row in bytes. We are using memcpyl() > > here, so the division by 4 (size >> 2) is correct. With your change > > we end up copying 4 times more data then needed. > > What kind of a problem are we fixing here? And what are the symptoms of it? Actually I'm not aware of any problem in current console_scrollup(). At least on two test setups with different framebuffer drivers and in one setup with HW accelerated scrolling I didn't see any problems with current code. The description in the commit log of this patch: "Use correct buffer size, do not damage screen output" doesn't say much about the problem. If the GraphicDevice structure returned by video_hw_init() is setup correctly, the scrolling should be working fine. From the other patch [1] I can see that the structure is setup as follows: /* fill in Graphic Device */ gdev.frameAdrs = 0x8f9c0000; gdev.winSizeX = 800; gdev.winSizeY = 480; gdev.gdfBytesPP = 2; gdev.gdfIndex = GDF_16BIT_565RGB; memset((void *)gdev.frameAdrs, 0, 0xbb800); return (void *) &gdev; Most likely using 0x8f9c0000 as framebuffer address is the first _big_ problem. The framebuffer address range is not allocated properly and could be used by malloc area. The board has 256 MB of RAM starting at 0x80000000, if U-Boot relocated itself to the upper RAM, the problems should be expected. AFAIK the N900 port doesn't use a framebuffer driver but probably uses pre-initialized display controller configuration. This should be fixed first. Thanks, Anatolij _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot