Hi!

I think I'm going to accept the reality that... TCP packets are splitted 
into arbitrary sizes.. but!!!
How do I know the maximum size possible? What is the maximum size that a 
packet can be? I certainly don't want to malloc 100KB for a TCP packet...

Thanks!

David

Wilfried Mestdagh wrote:

>Hello David,
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>>Hi! I'm new to ICS!
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>Welcome to the group :)
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>>A->>B: msg hello
>>B->>A: msg yo! how's it going?
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>Yes that's the way to go. Design a user made proto for what you intend
>to do.
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>>If A is larger than the default buffer size (256 chars) then the A
>>(sender) will warn B in advance
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>You can do that, but is not nececary. Also you will maybe have a very
>mutch allocation / deallocation of memory and you can eventually end up
>with fragmented memory where you have not a nice large block in it at
>the moment you need it. But it can work, just think over carefully. A
>better idea is often to make a receive buffer that grows automatically
>if (and only if) needed, and then just reuse that buffer over and over
>again. Then you have some (re)allocation in begin but then stable.
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>>TWSocket will automatically split it into packets,
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>Winsock will split in packets as large as the MTU (around 1500 bytes).
>Eventually data can (and will if high speed) arrive as 1 large packet
>but not necacarely.
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>>I really want the sender side to send the 1MB file all at once, since I
>>do the FileWrite() right after Receive()....
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>No you cannot. Winsock does not respect packet boundaries, but (see
>prior paragraph) there are no megabytes TCP packets.
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>You have to receive all data chuncks into a buffer, and when you
>received them all then you save to file (or save every packet direct to
>disk). There is no problem to know the moment of close the file because
>you know the length of the data from your protocol.
>
>---
>Rgds, Wilfried [TeamICS]
>http://www.overbyte.be/eng/overbyte/teamics.html
>http://www.mestdagh.biz
>
>Saturday, October 29, 2005, 11:01, Kei wrote:
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>>Hi! I'm new to ICS!
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>>I am designing a simple protocol that will be mainly used locally (as a
>>database server backend)..so I'm guessing I could send up to 2GB of
>>stuff without hassle (BLOBs, for example). Right now I'm just
>>experimenting with the facility for two parties to effectively "talk" to
>>each other, even with long long messages, and with binary data transfer.
>>For example, for sending a message, the command is "msg [text]"
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>A->>B: msg hello
>B->>A: msg yo! how's it going?
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>>If A is larger than the default buffer size (256 chars) then the A
>>(sender) will warn B in advance, like this: "hey! I'm gonna send you
>>10000 bytes of text"
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>A->>B: longmsg 10000
>B->>A: ready msg
>A->>B: msg blahblahblah...........blah!
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>>In this case, B will be notified of the text size, then when
>>OnClientDataAvailable() event comes, it will malloc a bigger buffer,
>>then Receive(CustomSized_Buffer, SizeHeToldMe). Similarly Im considering
>>the same mechanism to send binary data. But if the file is slightly
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>larger (>>10KB) then TWSocket will automatically split it into packets,
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>>which I don't want it to do:
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>A->>B: upload 1048576 picture.jpg
>B->>A: ready upload
>A->>B: 01001010101010.. (10720 bytes)
>A->>B: 11111010101012.. (10720 bytes)
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>>:
>>:
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>A->>B: 01001010101010.. (4023 bytes)
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>>I really want the sender side to send the 1MB file all at once, since I
>>do the FileWrite() right after Receive()....
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>>Could anybody please help me on this issue?
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>>Thanks!
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>>David
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