Hi, I've made a proof of concept for asynchronous console input on Windows [1] and now I am trying to understand the limits of WaitForMultipleObjects API I've used.
Documentation on win32eventreactor mentions limit for 64 objects: http://twistedmatrix.com/documents/11.0.0/api/twisted.internet.win32eventreactor.htm However, it is completely opaque what these objects are? For console handles and process handles it is quite obvious, but not for sockets. Is 64 the limit for total amount sockets opened on different ports? Is 64 the limit for connections made to a socket on specified port? 1. http://techtonik.rainforce.org/2011/03/asynchronous-input-from-windows-console.html -- anatoly t. _______________________________________________ Twisted-Python mailing list Twisted-Python@twistedmatrix.com http://twistedmatrix.com/cgi-bin/mailman/listinfo/twisted-python