Hello Stefan, Thank you for this. That's actually quite helpful!
Regards, On 17 April 2018 at 19:56, Stefan Behnel <stefan...@behnel.de> wrote: > Glen schrieb am 16.04.2018 um 13:10: > > I'm writing a save-game editor for a game I play (just a project to > learn). > > But I am struggling on how to structure the code, how to store the xml > data > > in data structure etc, > > > > Can anyone recommend some source I can review that reads and writes data > > from an xml file. > > Here's a tutorial for the lxml package: > > http://lxml.de/tutorial.html > > However, I'd first check if there really is no Python library yet that > handles your "game files", whatever format they may have. One of the most > important things to learn about software engineering is to know when *not* > to write code to solve a problem. > > If you end up having (or wanting) to deal with the bare XML format > yourself, you may consider implementing your own XML API for your format, > so that you can nicely assign functionality to certain tags in the document > tree. See the section on "Implementing Namespaces" here: > > http://lxml.de/element_classes.html > > Stefan > > _______________________________________________ > Tutor maillist - Tutor@python.org > To unsubscribe or change subscription options: > https://mail.python.org/mailman/listinfo/tutor > _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor