Invalid for Mir because the enhancement Gerry mentioned is covered in
bug 1600220 instead.

If Unity8 used the absolute pointer coordinates that USC gives it then
we wouldn't have a problem here. If Unity8 doesn't want to use those all
the time then we will need to work out a compromise that makes events
from Qemu's mouse/tablet hybrid more obviously absolute (like touches
are) so that clients (which U8 is one) know that relative motion from
that device is useless.

In Qemu you can move the cursor off the right edge of the window, move
it around the Qemu window and make it appear on some other edge. It
would be messy at least to try and communicate that using relative
motion data. If we really want to do that then sure this is a Mir bug,
but I don't think we want to do that.

Useful links:
https://bugs.launchpad.net/mir/+bugs?field.tag=wacom
https://bugs.launchpad.net/mir/+bugs?field.tag=cursor

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Touch seeded packages, which is subscribed to mir in Ubuntu.
https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

Status in Canonical System Image:
  Confirmed
Status in Mir:
  Invalid
Status in mir package in Ubuntu:
  Invalid
Status in qtmir package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Each time you login, or come back from the lock screen, you need to
  "recalibrate" the pointer by carefully moving the pointer into each
  corner.

  Contrast this with unity7, where the absolute position of the virtual
  tablet pointer is tracked, and sync is never lost.

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