I think in the long run to solve this bug (and to reduce cursor lag, and
to eliminate the rendering load of U8 cursor movement) we will need to
switch to using native Mir input coordinates as well as the hardware
cursor.

AFAIK the only thing stopping us from using Mir's native input
coordinates was the inability to implement barriers/edge resistance in
places. But I guess we could add an API for that (also discussed in the
same meeting yesterday).

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Touch seeded packages, which is subscribed to mir in Ubuntu.
https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

Status in Canonical System Image:
  Confirmed
Status in mir package in Ubuntu:
  Invalid
Status in qtmir package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Each time you login, or come back from the lock screen, you need to
  "recalibrate" the pointer by carefully moving the pointer into each
  corner.

  Contrast this with unity7, where the absolute position of the virtual
  tablet pointer is tracked, and sync is never lost.

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