Using simple test apps (lp:~gerboland/+junk/openglwindow & lp:~gerboland/+junk/qquickwindow-debug), it appears that yes Qt is using OpenGL 1.4 on X for both raw GL and QtQuick apps.
./qquickwindow-debug Window format: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) Context format: QSurfaceFormat(version 1.4, options QFlags(0x4), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) GLES: false The "Context format: ... version 1.4" the thing to look for. The EGL backend for Qt (X uses the GLX backend) is requiring OpenGl2 or greater (since that is what the Window is asking for), but the GLX backend seems to ignore that request, and just work. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1549455 Title: Unity8-dash on Intel Atom graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) == EGL_TRUE"] Status in Mir: Invalid Status in qtubuntu: In Progress Status in mesa package in Ubuntu: Invalid Status in mir package in Ubuntu: Invalid Status in qtdeclarative package in Ubuntu: Confirmed Status in qtmir package in Ubuntu: Confirmed Status in qtubuntu package in Ubuntu: Triaged Status in unity8 package in Ubuntu: Confirmed Bug description: Qt clients are failing to create an egl context when running on Intel Pineview systems under Mir. eglCreateContext fails with a EGL_BAD_MATCH error code. When it fails, Qt tries to delete & recreate the context, which then crashes the client (bug 1580118) === Original bug description === This bug Makes the pc UNUSABLE when I try to launch Unity 8 and Mir, after writing the password on the login (in the image attached) the bar to enter the password disappears and my computer screen stays stuck without them let me do anything. the connection begins to separate and reattach alone and I can only move the cursor. it makes the computer unusable and I am forced to restart forced to then enter into Unity 7. represented in the screenshot is the lock status after entering the password. Version: unity8.12+16.04.201604.01.1 Version of Mir : 0.21 To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp