Gerry: I would say you're looking in the wrong place asking GLX, but can confirm the same results with EGL: Full desktop OpenGL on Pineview is limited to 1.4, but GLES is version 2.0. Also: https://www.opengl.org/wiki/FAQ#Why_is_my_GL_version_only_1.4_or_lower.3F
But I don't think this is a problem at all. Right now I can see Mir demo servers running perfectly on Pineview in either mode with full hardware acceleration (no fallbacks) and even full desktop GLSL support at version 1.20 ... mir_proving_server from lp:mir - GLESv2 default build: [2016-05-27 12:02:05.879585] GLRenderer: EGL vendor: Mesa Project [2016-05-27 12:02:05.879710] GLRenderer: EGL version: 1.4 (DRI2) [2016-05-27 12:02:05.880050] GLRenderer: EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 [2016-05-27 12:02:05.880144] GLRenderer: EGL extensions: EGL_EXT_buffer_age EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_surfaceless_context EGL_MESA_configless_context EGL_MESA_drm_image EGL_WL_bind_wayland_display [2016-05-27 12:02:05.880215] GLRenderer: GL vendor: Intel Open Source Technology Center [2016-05-27 12:02:05.880357] GLRenderer: GL renderer: Mesa DRI Intel(R) Pineview M [2016-05-27 12:02:05.880432] GLRenderer: GL version: OpenGL ES 2.0 Mesa 11.2.0 [2016-05-27 12:02:05.880492] GLRenderer: GLSL version: OpenGL ES GLSL ES 1.0.16 [2016-05-27 12:02:05.880554] GLRenderer: GL extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_sync GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_OES_surfaceless_context GL_EXT_separate_shader_objects GL_EXT_draw_elements_base_vertex GL_KHR_context_flush_control GL_ OES_draw_elements_base_vertex [2016-05-27 12:02:05.880664] GLRenderer: GL max texture size = 2048 [2016-05-27 12:02:05.880767] GLRenderer: GL framebuffer bits: RGBA=8888, depth=0, stencil=0 mir_proving_server from lp:mir with desktop OpenGL (-DMIR_SERVER_LIBGL=libGL): [2016-05-27 12:03:13.811224] GLRenderer: EGL vendor: Mesa Project [2016-05-27 12:03:13.811352] GLRenderer: EGL version: 1.4 (DRI2) [2016-05-27 12:03:13.811413] GLRenderer: EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 [2016-05-27 12:03:13.811586] GLRenderer: EGL extensions: EGL_EXT_buffer_age EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_surfaceless_context EGL_MESA_configless_context EGL_MESA_drm_image EGL_WL_bind_wayland_display [2016-05-27 12:03:13.811784] GLRenderer: GL vendor: Intel Open Source Technology Center [2016-05-27 12:03:13.811880] GLRenderer: GL renderer: Mesa DRI Intel(R) Pineview M [2016-05-27 12:03:13.812004] GLRenderer: GL version: 1.4 Mesa 11.2.0 [2016-05-27 12:03:13.812241] GLRenderer: GLSL version: 1.20 [2016-05-27 12:03:13.812853] GLRenderer: GL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_se parate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_n on_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage G L_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_multi_bind GL_ARB_get_texture_sub_image GL_KHR_context_flush_control [2016-05-27 12:03:13.813381] GLRenderer: GL max texture size = 2048 [2016-05-27 12:03:13.813769] GLRenderer: GL framebuffer bits: RGBA=8888, depth=0, stencil=0 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1549455 Title: Unity8-dash on Intel Atom graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) == EGL_TRUE"] Status in Mir: Invalid Status in qtubuntu: In Progress Status in mesa package in Ubuntu: Invalid Status in mir package in Ubuntu: Invalid Status in qtdeclarative package in Ubuntu: Confirmed Status in qtmir package in Ubuntu: Confirmed Status in qtubuntu package in Ubuntu: Triaged Status in unity8 package in Ubuntu: Confirmed Bug description: Qt clients are failing to create an egl context when running on Intel Pineview systems under Mir. eglCreateContext fails with a EGL_BAD_MATCH error code. When it fails, Qt tries to delete & recreate the context, which then crashes the client (bug 1580118) === Original bug description === This bug Makes the pc UNUSABLE when I try to launch Unity 8 and Mir, after writing the password on the login (in the image attached) the bar to enter the password disappears and my computer screen stays stuck without them let me do anything. the connection begins to separate and reattach alone and I can only move the cursor. it makes the computer unusable and I am forced to restart forced to then enter into Unity 7. represented in the screenshot is the lock status after entering the password. Version: unity8.12+16.04.201604.01.1 Version of Mir : 0.21 To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp