Gerry:
I would say you're looking in the wrong place asking GLX, but can confirm the 
same results with EGL: Full desktop OpenGL on Pineview is limited to 1.4, but 
GLES is version 2.0. Also: 
https://www.opengl.org/wiki/FAQ#Why_is_my_GL_version_only_1.4_or_lower.3F

But I don't think this is a problem at all. Right now I can see Mir demo
servers running perfectly on Pineview in either mode with full hardware
acceleration (no fallbacks) and even full desktop GLSL support at
version 1.20 ...

mir_proving_server from lp:mir - GLESv2 default build:

[2016-05-27 12:02:05.879585] GLRenderer: EGL vendor: Mesa Project
[2016-05-27 12:02:05.879710] GLRenderer: EGL version: 1.4 (DRI2)
[2016-05-27 12:02:05.880050] GLRenderer: EGL client APIs: OpenGL OpenGL_ES 
OpenGL_ES2 
[2016-05-27 12:02:05.880144] GLRenderer: EGL extensions: EGL_EXT_buffer_age 
EGL_KHR_create_context EGL_KHR_get_all_proc_addresses 
EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image 
EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base 
EGL_KHR_image_pixmap EGL_KHR_surfaceless_context EGL_MESA_configless_context 
EGL_MESA_drm_image EGL_WL_bind_wayland_display 
[2016-05-27 12:02:05.880215] GLRenderer: GL vendor: Intel Open Source 
Technology Center
[2016-05-27 12:02:05.880357] GLRenderer: GL renderer: Mesa DRI Intel(R) 
Pineview M 
[2016-05-27 12:02:05.880432] GLRenderer: GL version: OpenGL ES 2.0 Mesa 11.2.0
[2016-05-27 12:02:05.880492] GLRenderer: GLSL version: OpenGL ES GLSL ES 1.0.16
[2016-05-27 12:02:05.880554] GLRenderer: GL extensions: GL_EXT_blend_minmax 
GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_depth24 
GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer 
GL_OES_rgb8_rgba8 GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot 
GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil 
GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary 
GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra 
GL_NV_fbo_color_attachments GL_OES_EGL_sync GL_OES_vertex_array_object 
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 
GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth 
GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers 
GL_EXT_map_buffer_range GL_KHR_debug GL_OES_surfaceless_context 
GL_EXT_separate_shader_objects GL_EXT_draw_elements_base_vertex 
GL_KHR_context_flush_control GL_
 OES_draw_elements_base_vertex 
[2016-05-27 12:02:05.880664] GLRenderer: GL max texture size = 2048
[2016-05-27 12:02:05.880767] GLRenderer: GL framebuffer bits: RGBA=8888, 
depth=0, stencil=0

mir_proving_server from lp:mir with desktop OpenGL
(-DMIR_SERVER_LIBGL=libGL):

[2016-05-27 12:03:13.811224] GLRenderer: EGL vendor: Mesa Project
[2016-05-27 12:03:13.811352] GLRenderer: EGL version: 1.4 (DRI2)
[2016-05-27 12:03:13.811413] GLRenderer: EGL client APIs: OpenGL OpenGL_ES 
OpenGL_ES2 
[2016-05-27 12:03:13.811586] GLRenderer: EGL extensions: EGL_EXT_buffer_age 
EGL_KHR_create_context EGL_KHR_get_all_proc_addresses 
EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image 
EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base 
EGL_KHR_image_pixmap EGL_KHR_surfaceless_context EGL_MESA_configless_context 
EGL_MESA_drm_image EGL_WL_bind_wayland_display 
[2016-05-27 12:03:13.811784] GLRenderer: GL vendor: Intel Open Source 
Technology Center
[2016-05-27 12:03:13.811880] GLRenderer: GL renderer: Mesa DRI Intel(R) 
Pineview M 
[2016-05-27 12:03:13.812004] GLRenderer: GL version: 1.4 Mesa 11.2.0
[2016-05-27 12:03:13.812241] GLRenderer: GLSL version: 1.20
[2016-05-27 12:03:13.812853] GLRenderer: GL extensions: GL_ARB_multisample 
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax 
GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset 
GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array 
GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D 
GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements 
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal 
GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp 
GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays 
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix 
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_lod_bias GL_INGR_blend_func_se
 parate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection 
GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays 
GL_ARB_texture_border_clamp GL_ARB_texture_compression 
GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc 
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos 
GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos 
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_APPLE_packed_pixels 
GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert 
GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite 
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_n
 on_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object 
GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object 
GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil 
GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil 
GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image 
GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_ARB_ES2_compatibility 
GL_ARB_debug_output GL_ARB_draw_elements_base_vertex 
GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects 
GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness 
GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 
GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage 
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage G
 L_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object 
GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata 
GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug 
GL_ARB_multi_bind GL_ARB_get_texture_sub_image GL_KHR_context_flush_control 
[2016-05-27 12:03:13.813381] GLRenderer: GL max texture size = 2048
[2016-05-27 12:03:13.813769] GLRenderer: GL framebuffer bits: RGBA=8888, 
depth=0, stencil=0

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to mir in Ubuntu.
https://bugs.launchpad.net/bugs/1549455

Title:
  Unity8-dash on Intel Atom graphics crashes and restarts continuously
  [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) ==
  EGL_TRUE"]

Status in Mir:
  Invalid
Status in qtubuntu:
  In Progress
Status in mesa package in Ubuntu:
  Invalid
Status in mir package in Ubuntu:
  Invalid
Status in qtdeclarative package in Ubuntu:
  Confirmed
Status in qtmir package in Ubuntu:
  Confirmed
Status in qtubuntu package in Ubuntu:
  Triaged
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Qt clients are failing to create an egl context when running on Intel
  Pineview systems under Mir.

  eglCreateContext fails with a EGL_BAD_MATCH error code.

  When it fails, Qt tries to delete & recreate the context, which then
  crashes the client (bug 1580118)

  
  === Original bug description ===
  This bug Makes the pc UNUSABLE
  when I try to launch Unity 8 and Mir, after writing the password on the login 
(in the image attached) the bar to enter the password disappears and my 
computer screen stays stuck without them let me do anything. the connection 
begins to separate and reattach alone and I can only move the cursor. it makes 
the computer unusable and I am forced to restart forced to then enter into 
Unity 7. represented in the screenshot is the lock status after entering the 
password.
  Version: unity8.12+16.04.201604.01.1
  Version of Mir : 0.21

To manage notifications about this bug go to:
https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions

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