On 1 December 2012 14:15, Chris Murphy <li...@colorremedies.com> wrote:
>
> On Dec 1, 2012, at 1:10 PM, drago01 <drag...@gmail.com> wrote:
>>>
>>
>> Well the point seems to be that the partitioning screen isn't really
>> obvious to him .. tbh it is kind of awkward, but it is to late to fix
>> that for F18.
>
> This is why I've stopped all constructive or destructive criticism of 
> anaconda. I find too many UI/UX problems which in the face of many more 
> significant bugs that I feel in comparison that the UI/UX criticisms amount 
> to polish. More serous bugs need to be fixed.
>
> Plus, the UI is changing and has been changing throughout pre-alpha, alpha 
> and pre-beta. This indicates to me that feedback is taken seriously. But it 
> also indicates an ad hoc approach to solving UI/UX problems, rather than 
> having someone particularly skilled with UI/UX vetting the entire design from 
> the outset. What I hope is that the infrastructure changes under the hood 
> make it relatively easy for the whole GUI portion to be completely 
> reconsidered for F19. That was not possible with oldui, it had too many under 
> the hood issues to make significant functional changes.
>
> Now, the OP's example screen shot is quite a good example of inevitably 
> negative UX:
>
> 1. It's 100% text. It hardly constitutes a GUI. Nothing graphical is 
> leveraged to convey the existing or new layouts.


Hey I have an idea.. since you are so good at designing stuff.. what
do you want it to look like versus tearing apart some other persons
work.


-- 
Stephen J Smoogen.
"Don't derail a useful feature for the 99% because you're not in it."
Linus Torvalds
"Years ago my mother used to say to me,... Elwood, you must be oh
so smart or oh so pleasant. Well, for years I was smart. I
recommend pleasant. You may quote me."  —James Stewart as Elwood P. Dowd
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