On Sat, Nov 17, 2018 at 7:09 PM Frederik Ramm <[email protected]> wrote:
> > My argument was that if you can get away with using a single node for > labelling, then you don't have to burden all those 1,400 coastline ways > with one (or two or three) extra relation memberships and that would be > preferable. > I agree entirely with that sentiment, because I'm lazy (but I dress it up by telling people that I work smarter, not harder). If you can get the exact same result by two different methods and one of those methods requires a lot less work than the other, then of course you should go for the one that is less work. But it's rarely the exact same result when dealing with bays, as Kevin (amongst others) has pointed out. The node and area give different results in some circumstances and could, given improvements in rendering, give even greater differences in their output in the future. You point out that neither a new polygon that shares nodes with coastline ways nor a complex relationship are going to play nicely with the toolchain. Being a bear of little brain, and lazy to boot, my first thought would be a crude polygon approximating the coastline. It would have few enough nodes that it would be renderable but approximate the coastline sufficiently well for label placement. Provided the carto didn't render the bay in a different colour or with a visible border it would handle label placement nicely (particularly if the renderer's placement algorithms improved in the future) without looking fugly. I must be wrong about this, though, because I recall an earlier post in this thread pointing out where somebody had done something very like that and denounced it as a crime against humanity. So all that appears to leave is a node with sub-tags of bay=small, bay=intermediate, bay=large and bay=supersize to control the size of the label whilst the mapper controls the position of the label by guessing where the node ought to go. I still like a polygon even if the water in the bay looks no different from the ocean because using the query tool on the polygon will bring up an approximation to the extent of the bay. -- Paul
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