Le 23. 08. 17 à 00:25, Martin Koppenhoefer a écrit : > On 19. Aug 2017, at 10:16, marc marc <[email protected]> wrote: >>> and minus the building:min_level. >> no. min_level is a 3D feature. >> the level of a building as a whole doesn't take care of min_level. >> A building as a whole can not begin at level 2. >> A building as a whole must rest on the ground. >> Therefore min_level can exist on "part", not on the whole. > a building could rest on other buildings IMHO it is only one building that rest on the ground including what you consider as separate buildings. With 3D feature, they are 2 (or more) building:part
> or on a pole or on several pylons if it was a few garages on the ground level, we 'll make again 2 building:part, one for the ground level, another for the floors. A building with poles at the first level is like if garages had been replaced by poles. A building:part for the "pole" level, another for the floors. so for the whole, no min_level tag > or be on a tree and what value for min_level 'll you use to solve this ? Or could we simplify and consider that between the ground and the floor of the hut there is a building:part=tree and therefore do without min_level on the building as a whole ? If I had to tag a hut in a tree, this is what I will do instead of encoding a building that levitates (in osm db) above the ground. _______________________________________________ Tagging mailing list [email protected] https://lists.openstreetmap.org/listinfo/tagging
