We are just using zip compression on eBible.org.

On 11/02/2016 09:45 PM, Peter von Kaehne wrote:
> I can categorically say that there are no released CW modules using any 
> compression other than zip. There might be some in our experimental repo. But 
> they would not be released so.
>
> I would think the same can be confirmed rapidly with all other official 
> repos, Xiphos, IBT and eBible. I am convinced they will say the same.
>
> It is unlikely that anyone else has done so, but who knows? I would not worry 
> about it. 
>
> Peter
>
> Sent from my phone. Apologies for brevity and typos.On 3 Nov 2016 07:31, Jaak 
> Ristioja <j...@ristioja.ee> wrote:
>> I just tried `./configure && make` Sword 1.7.4 and it did compile in
>> xzcomprs.cpp. So I guess the stable releases DO include the experimental
>> code.
>>
>> Usually it helps when experimental features have their own feature
>> branches or similar. This not being a common practice in the Sword
>> project, is probably one cause for other experimental code reaching
>> trunk as well (see the "Infinite loop in SWModule multilemma window
>> search" thread on this mailing list).
>>
>> Anyway, are you saying that removing/disabling this code will not break
>> anything for end-users? Because there are no (known?) modules which have
>> XZ compression? I think there's a risk it has already been used for
>> production. Can you please elaborate?
>>
>> Best regards,
>> J
>>
>> PS: Unrelated to the issue at hand, but this article might be of
>> interest to the Sword project: "Xz format inadequate for long-term
>> archiving" http://www.nongnu.org/lzip/xz_inadequate.html
>>
>> On 03.11.2016 08:51, Peter von Kaehne wrote:
>>> Leaving aside the question of a bug, xzcompress.cpp is experimental code. 
>>> It is not included in any releases so far AFAIK and should not be compiled 
>>> into releases or used by frontends. 
>>>
>>> At least under autotools you need to ask to include it. 
>>>
>>> We have no modules created with it and would currently not allow any 
>>> either. The only currently used and acceptable compression is zip.
>>>
>>> HTH
>>>
>>> Peter
>>> Sent from my phone. Apologies for brevity and typos.On 3 Nov 2016 02:50, TS 
>>> <outofthec...@icloud.com> wrote:
>>>> In xzcomprs.cpp, at line 30, there’s the code:
>>>>
>>>> #include <lzma.h>
>>>>
>>>> Xcode was not happy about this since there is no header named this. It 
>>>> seems that in the previous version of PocketSword, the fix was just to set 
>>>> Xcode as to not include this file when compiling so that’s what I’m doing 
>>>> too. Since the SWORD framework does not include lzma.h as a file, this 
>>>> seems like a bug to me, but perhaps there's a reason for it?
>>>>
>>>> I couldn’t find any reference regarding this matter in specific in the 
>>>> wiki or mailing list.
>>>>
>>>>
>>>> -TS
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