Hi everyone, I have a question about 3DOF audio in a 360 video...
I'm familiar with the workflow of creating 1st order ambisonic mix, muxing with 360 video and hosting on youtube. I was wondering if anyone knew of a process that would allow me to control attenuation of audio as the viewer scrolls around the 360 video? For example, let's say I would like to place some audio at 0 degrees and 90 degrees. And by the time the user has rotated from 0 to 90 they no longer hear what was placed at 0 and only hear the audio at 90. I know I could do that in a game engine, but could that be exported as a 360 video format that maintains the 3DOF interaction and youtube could host? All the best, Tom -- *Tom Slater, Creative Director Call & Response Studios Ltd* Somerset House The Strand London WC2R 1LA Tel: 0203 751 0583 07545484055 -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20230708/bccf7100/attachment.htm> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.