Hello,

I can advertise our binaural 3D Tune-In Toolkit, which exists also in the form 
of VST plugin (as well as standalone application, Unity and Javascript 
wrappers). You can just create one instance of the plugin for every output 
track, and spatialise that in the position where the loudspeaker should be. We 
have a version of the plugin with reverb, which is easy to use but rather heavy 
from the computational point of view, or an anechoic version, with a bus 
reverb, which is definitely more efficient - in the downloads you will be able 
to find a template Reaper project which shows how to setup the anechoic and bus 
reverb plugins.

An example of the functionalities of the Test Application can be found in this 
video (use headphones when listening) - the VST plugin creates of course the 
same spatialisation effect.

https://www.youtube.com/watch?v=osJQ0Kxv1P0

The Test Application (the one you see in the video above) is available for 
MacOS, Windows and Linux at the following link:

https://github.com/3DTune-In/3dti_AudioToolkit/releases/latest

At the link above, you can also download the VST plugin, both for MacOS and 
Windows, as well as the Unity wrapper.

If interested, you can find some details about the 3DTI Toolkit spatial audio 
implementation in this paper:

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0211899

And the open source code is available from the GitHub account:

https://github.com/3DTune-In/3dti_AudioToolkit

If you have a chance to come around in the London area, we can measure your 
HRTF so that you can use that for your mixes - just get in touch!

best
Lorenzo







--
Dr Lorenzo Picinali
Reader in Audio Experience Design<https://www.axdesign.co.uk/>
Dyson School of Design Engineering
Imperial College London
Dyson Building
Imperial College Road
South Kensington, SW7 2DB, London
E: l.picin...@imperial.ac.uk

http://www.imperial.ac.uk/people/l.picinali
https://www.axdesign.co.uk/
________________________________
From: Sursound <sursound-boun...@music.vt.edu> on behalf of Ralph Jones 
<rjonesth...@comcast.net>
Sent: 18 September 2022 01:51
To: sursound@music.vt.edu <sursound@music.vt.edu>
Subject: Re: [Sursound] about principled rendering of ambisonic to binaural


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I’m a composer, not a mathematician, so while I try, I don’t get very far at 
understanding discussions like this. But the subject is of real concern for me, 
because I am currently working in 5.1.4 surround format (channel-based, not 
Atmos) and I would dearly love to find a mac-compatible VST plugin that would 
convincingly render my work in binaural. So, is there a plugin that does what 
Fons describes here? (i.e., given azimuth and elevation for each channel, 
render the signals to binaural convincingly, including an impression of 
elevation for height channels.)

Ralph Jones

> On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
>
> Message: 1
> Date: Tue, 13 Sep 2022 15:59:49 +0200
> From: Fons Adriaensen <f...@linuxaudio.org>
> To: sursound@music.vt.edu
> Subject: Re: [Sursound] about principled rendering of ambisonic to
>        binaural
> Message-ID:
>        <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
> Content-Type: text/plain; charset=iso-8859-1
>
>

[Snip]

> Another question is if for high quality binaural rendering, starting from
> Ambisonic content is a good idea at all.
>
> Simple fact is that if you want really good results you need very high
> order, and
>
> 1. such content isn't available from direct recordings (we don't have even
> 10th order microphpones), so it has to be synthetic,
>
> 2. rendering it from an Ambisonic format would be very inefficient. For
> example for order 20 you'd need 441 convolutions if you assume L/R head
> symmetry, twice that number if you don't.
>
> Compare this to rendering from object encoded content (i.e. mono signals
> plus directional metadata). You need only two convolutions per object.
> Starting from a sufficiently dense HRIR set, you can easily generate a
> new set on a regular grid with a few thousand points, and interpolate
> them (VBAP style) in real time. This can give you the same resolution
> as e.g. order 40 Ambisonics at fraction of the complexity.
>
>
> Ciao,
>
> --
> FA

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