Hello, I can advertise our binaural 3D Tune-In Toolkit, which exists also in the form of VST plugin (as well as standalone application, Unity and Javascript wrappers). You can just create one instance of the plugin for every output track, and spatialise that in the position where the loudspeaker should be. We have a version of the plugin with reverb, which is easy to use but rather heavy from the computational point of view, or an anechoic version, with a bus reverb, which is definitely more efficient - in the downloads you will be able to find a template Reaper project which shows how to setup the anechoic and bus reverb plugins.
An example of the functionalities of the Test Application can be found in this video (use headphones when listening) - the VST plugin creates of course the same spatialisation effect. https://www.youtube.com/watch?v=osJQ0Kxv1P0 The Test Application (the one you see in the video above) is available for MacOS, Windows and Linux at the following link: https://github.com/3DTune-In/3dti_AudioToolkit/releases/latest At the link above, you can also download the VST plugin, both for MacOS and Windows, as well as the Unity wrapper. If interested, you can find some details about the 3DTI Toolkit spatial audio implementation in this paper: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0211899 And the open source code is available from the GitHub account: https://github.com/3DTune-In/3dti_AudioToolkit If you have a chance to come around in the London area, we can measure your HRTF so that you can use that for your mixes - just get in touch! best Lorenzo -- Dr Lorenzo Picinali Reader in Audio Experience Design<https://www.axdesign.co.uk/> Dyson School of Design Engineering Imperial College London Dyson Building Imperial College Road South Kensington, SW7 2DB, London E: l.picin...@imperial.ac.uk http://www.imperial.ac.uk/people/l.picinali https://www.axdesign.co.uk/ ________________________________ From: Sursound <sursound-boun...@music.vt.edu> on behalf of Ralph Jones <rjonesth...@comcast.net> Sent: 18 September 2022 01:51 To: sursound@music.vt.edu <sursound@music.vt.edu> Subject: Re: [Sursound] about principled rendering of ambisonic to binaural ******************* This email originates from outside Imperial. Do not click on links and attachments unless you recognise the sender. If you trust the sender, add them to your safe senders list https://spam.ic.ac.uk/SpamConsole/Senders.aspx to disable email stamping for this address. ******************* I’m a composer, not a mathematician, so while I try, I don’t get very far at understanding discussions like this. But the subject is of real concern for me, because I am currently working in 5.1.4 surround format (channel-based, not Atmos) and I would dearly love to find a mac-compatible VST plugin that would convincingly render my work in binaural. So, is there a plugin that does what Fons describes here? (i.e., given azimuth and elevation for each channel, render the signals to binaural convincingly, including an impression of elevation for height channels.) Ralph Jones > On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote: > > Message: 1 > Date: Tue, 13 Sep 2022 15:59:49 +0200 > From: Fons Adriaensen <f...@linuxaudio.org> > To: sursound@music.vt.edu > Subject: Re: [Sursound] about principled rendering of ambisonic to > binaural > Message-ID: > <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net> > Content-Type: text/plain; charset=iso-8859-1 > > [Snip] > Another question is if for high quality binaural rendering, starting from > Ambisonic content is a good idea at all. > > Simple fact is that if you want really good results you need very high > order, and > > 1. such content isn't available from direct recordings (we don't have even > 10th order microphpones), so it has to be synthetic, > > 2. rendering it from an Ambisonic format would be very inefficient. For > example for order 20 you'd need 441 convolutions if you assume L/R head > symmetry, twice that number if you don't. > > Compare this to rendering from object encoded content (i.e. mono signals > plus directional metadata). You need only two convolutions per object. > Starting from a sufficiently dense HRIR set, you can easily generate a > new set on a regular grid with a few thousand points, and interpolate > them (VBAP style) in real time. This can give you the same resolution > as e.g. order 40 Ambisonics at fraction of the complexity. > > > Ciao, > > -- > FA _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20220918/54475ea0/attachment.htm> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.