Oliver Larkin wrote:
thanks gus, glad you like it! i’d still like to hear that spatial dub…
to me the bass sounds unpleasant on FB360, and I don’t get much benefit from it being 2nd order. I prefer youtube. The binaural dummy head sounds most externalised, but i have sat in the spot where it was recorded and listened on nice open back headphones. It’s amazing how listening in different environments i can easily loose the externalisation.
I think omnitone.js will let me use my own KU100 HRIRs measured in the space so
that might be the way forward, once i can integrate that in the web version
oli
Hi Oli...
Omnitone uses 256-tap HRIRs, which are HRTFs. An Ambisonics recording
would already include hall ambience - but Omnitone HRIRs don't include
any hall response.
You would like to record KU100 < BRIRs >. So you would have to change
Omnitone's renderer to allow long HRIRs= BRIRs
I don't say things can't be done in this way - but you would have to
spend a lot of effort.
BR
Stefan
On 3 Nov 2017, at 15:46, Augustine Leudar <augustineleu...@gmail.com> wrote:
PS of the 3 I think the youtube one spatialised best for me - hard to tell
with the facebook on as it had problems loading - but the youtube version
seemed to work better for me than the website version - not sure why that
should be.
On 3 November 2017 at 15:35, Augustine Leudar <augustineleu...@gmail.com
<mailto:augustineleu...@gmail.com>>
wrote:
In terms of the binaural effect - I liked the the way the localisation of
sounds changes as you moved the image around (didnt realise that it did
that till half way through). However I only really got the ILDs and ITDs an
no sense of height no doubt due to the well known issues surround
individual HRTFs - and my ears a bit of a weird shape anyway.....
On 3 November 2017 at 15:27, Augustine Leudar <augustineleu...@gmail.com>
wrote:
looks and sounds great Oli its nice to see the technology used for other
experimental genres and not just electroacoustic music :) We've been doing
quite a bit of 3D audio techno, ambient and dub this year at festivals and
events - its going down amazingly well (especially live!) - maybe we should
organise an event together.....
On 3 November 2017 at 11:58, Oliver Larkin <olilar...@googlemail.com>
wrote:
Dear surr-sounders,
Please check out a website I made numinous3d.com <http://numinous3d.com/>
where I have done a 3D mix of a friend's track (which is currently in the
top 10 on beatport.com <http://beatport.com/> psychedelic trance
section**). The website is and interactive VR experience which transports
you to the SPIRAL studio at the University of Huddersfield, UK where I
mixed the piece in HOA. It includes some fascinating visualisation of the
HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!).
Be warned that the website is a bit slow to load and works best on desktop
chrome/firefox (recent version). it does work for me with my iphone and
google cardboard when I have a decent internet connection*. It also works
well on desktop windows with the HTC Vive in Firefox. On the website you
will hear a two channel binaural mix that I have done by re-recording
different elements of the HOA mix in the Applied Psychoacoustics Lab (APL)
listening room using a Neumann KU100 dummy head, and mixing that with
direct sound (kick & bass) and 5OA decoded to binaural, where the room
impression from the KU100 didn't work.
You can also listen to that binaural mix on soundcloud:
https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-
3d-binaural-mix <https://soundcloud.com/olilar
kin/pogo-sonicspecies-numinous-3d-binaural-mix>
I've uploaded a 360 video version to both facebook and youtube, which
both use head tracked binauralisers. There I am a bit less in control of
the mix. It's interesting how different the bass and spatialisation sounds
on facebook (where I've uploaded 2nd order Ambix audio) versus youtube
(where I've uploaded 1st order Ambix audio)
Youtube 360 version: http://youtu.be/qUTNqWWIF0k <
http://youtu.be/qUTNqWWIF0k>
Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
If anyone would like the high quality, uncompressed versions of the
binaural mix or 1OA -> 5OA files to play in your studio please contact me
directly.
I'm very interested to hear your feedback on this. If you “like” it
please do click the button on facebook / soundcloud / youtube!
best regards,
Oli Larkin
www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
* the music is 8 minutes long and is supplied as stereo track in a
webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) .
Originally I wanted to include options to render head tracked binaural on
the website using omnitone.js, but I wasn’t able to implement that at this
stage. What I really should do is do the visualisation as a shader thus
losing the video, and meaning that 8 minutes of 16 channel TOA is
reasonable.
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