In terms of the binaural effect - I liked the the way the localisation of
sounds changes as you moved the image around (didnt realise that it did
that till half way through). However I only really got the ILDs and ITDs an
no sense of height no doubt due to the well known issues surround
individual HRTFs - and my ears a bit of a weird shape anyway.....

On 3 November 2017 at 15:27, Augustine Leudar <augustineleu...@gmail.com>
wrote:

> looks and sounds great Oli its nice to see the technology used for other
> experimental genres and not just electroacoustic music :)  We've been doing
> quite a bit of 3D audio techno, ambient and dub this year at festivals and
> events - its going down amazingly well (especially live!) - maybe we should
> organise an event together.....
>
> On 3 November 2017 at 11:58, Oliver Larkin <olilar...@googlemail.com>
> wrote:
>
>> Dear surr-sounders,
>>
>> Please check out a website I made numinous3d.com <http://numinous3d.com/>
>> where I have done a 3D mix of a friend's track (which is currently in the
>> top 10 on beatport.com <http://beatport.com/> psychedelic trance
>> section**). The website is and interactive VR experience which transports
>> you to the SPIRAL studio at the University of Huddersfield, UK where I
>> mixed the piece in HOA. It includes some fascinating visualisation of the
>> HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!).
>> Be warned that the website is a bit slow to load and works best on desktop
>> chrome/firefox (recent version). it does work for me with my iphone and
>> google cardboard when I have a decent internet connection*. It also works
>> well on desktop windows with the HTC Vive in Firefox. On the website you
>> will hear a two channel binaural mix that I have done by re-recording
>> different elements of the HOA mix in the Applied Psychoacoustics Lab (APL)
>> listening room using a Neumann KU100 dummy head, and mixing that with
>> direct sound (kick & bass) and 5OA decoded to binaural, where the room
>> impression from the KU100 didn't work.
>>
>> You can also listen to that binaural mix on soundcloud:
>> https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-
>> 3d-binaural-mix <https://soundcloud.com/olilar
>> kin/pogo-sonicspecies-numinous-3d-binaural-mix>
>>
>> I've uploaded a 360 video version to both facebook and youtube, which
>> both use head tracked binauralisers. There I am a bit less in control of
>> the mix. It's interesting how different the bass and spatialisation sounds
>> on facebook (where I've uploaded 2nd order Ambix audio) versus youtube
>> (where I've uploaded 1st order Ambix audio)
>>
>> Youtube 360 version: http://youtu.be/qUTNqWWIF0k <
>> http://youtu.be/qUTNqWWIF0k>
>>
>> Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
>>
>> If anyone would like the high quality, uncompressed versions of the
>> binaural mix or 1OA -> 5OA files to play in your studio please contact me
>> directly.
>>
>> I'm very interested to hear your feedback on this. If you “like” it
>> please do click the button on facebook / soundcloud / youtube!
>>
>> best regards,
>>
>> Oli Larkin
>>
>> www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
>>
>>
>> * the music is 8 minutes long and is supplied as stereo track in a
>> webm/mp4 video file. the video file is ~20 mb (webm) / ~40mb (mp4) .
>> Originally I wanted to include options to render head tracked binaural on
>> the website using omnitone.js, but I wasn’t able to implement that at this
>> stage. What I really should do is do the visualisation as a shader thus
>> losing the video, and meaning that 8 minutes of 16 channel TOA is
>> reasonable.
>>
>> ** https://www.beatport.com/release/numinous/2132630 <
>> https://www.beatport.com/release/numinous/2132630>
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>
>
>
> --
> Dr. Augustine Leudar
> Artistic Director Magik Door LTD
> Company Number : NI635217
> Registered 63 Ballycoan rd,
> Belfast BT88LL
>
>


-- 
Dr. Augustine Leudar
Artistic Director Magik Door LTD
Company Number : NI635217
Registered 63 Ballycoan rd,
Belfast BT88LL
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