Check what convention the ADT uses for speaker co-ordinates. It may be that you have some of your + or - the wrong way round, or assigned to the incorrect axis. For Ambisonics convention, X is front and back, Y is left and right, Z is up and down. It is a 90 degree rotation from graphics convention (+x right, +y forward, +z up). This would obviously make a big difference to the decode, and one that i have been stumped by myself many times..
Steve On 6 Jul 2017 00:02, "Martin Dupras" <martindup...@gmail.com> wrote: I'm not entirely sure I follow the speaker coordinates question. The way I've done it is by putting radius, azimuth and elevation for each in a CSV file to ADT, which then calculates the right encoding configuration for that particular array. I trust that ADT and ambix decoder are doing the right things, e.g. that "speaker 1 is at radius 4.5m and, 0 degrees azimuth and -22.5 degrees elevation" is actually receiving the right mix of signals. But this is useful, thank you. I wouldn't be surprised to find that I've overlooked something, so any more things to check are welcome! - martin -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20170706/0d03a383/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.