My experience with FOA-to-binaural rendering is pretty much the same as
what Acrhontis says.   I hear directional information and head tracking
effects, but have never experienced the externalization and verisimilitude
that direct dummy head or Algazi and Duda.'s motion-tracked binaural
recordings can produce.

Aaron (hel...@ai.sri.com)
Menlo Park, CA

On Sat, Jun 4, 2016 at 2:31 AM, Politis Archontis <
archontis.poli...@aalto.fi> wrote:

> Hi Jörn,
>
> On 03 Jun 2016, at 15:27, Jörn Nettingsmeier <netti...@stackingdwarves.net
> <mailto:netti...@stackingdwarves.net>> wrote:
>
> Note however that while the quality of first-order to binaural is quite
> good because the listener is by definition always in the sweet spot,
> first-order over speakers can be difficult for multiple listeners when
> they're far outside the center.
>
>
> This is by no means meant to provoke, but I have never managed to hear a
> convincing B-format to binaural rendering, or to produce one myself. Could
> you possibly share some info on the decoding approach that you used that
> results in a good example?
>
> In my experience, no matter how much tweaking in the decoding, there is
> severe localization blur, due to the large inherent spreading of
> directional sounds, and low envelopment due to the wrong (high) coherence
> in the binaural signals with reverberant sound, compared to the actual
> binaural coherence. And there is also serious colouration, with a loss of
> high-frequencies, that seems direction-dependent. The fact that everything
> is on the ideal sweet spot under free-field conditions doesn’t seem to
> improve much, it actually seems to do more harm (I believe that a small
> amount of natural added decorrelation from a room and tiny misalignments
> from speakers etc. seem to improve binaural coherence and the perceptual
> quality somewhat of loudspeaker B-format reproduction).
>
> Listening to a binaural rendering from a real B-format recording is not so
> bad, there is no reference for comparison, but for VR the difference I’ve
> heard between using directly HRTFs and B-format rendering is huge. And as
> many of these applications rely on sharp directional rendering with
> accurate localization of multiple sound events, traditional B-format
> decoding seems unsuitable to me. The performance improves somewhat with
> 2nd-order rendering, and significantly with 3rd and 4th-order rendering.
> Also it improves dramatically using plain B-format with a well-implemented
> parametric active decoder, such as HARPEX or DirAC.
> So my guidelines for VR till now have been,
> a) if bandwidth is not an issue go for HOA rendering (at least 3rd-order),
> b) if it is an issue, like the streaming application of the OP, stream
> B-format and use an active decoder at the client side.
>
> But I’d like to hear many opinions on this too, and any counter examples!
>
> Regards,
> Archontis Politis
>
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