It depends on the mix engineer more than the potential of the system. They generally don't have a clue how to mix in surround even in high end post houses.
On Friday, 5 February 2016, Trond Lossius <trond.loss...@bek.no> wrote: > For what it’s worth I recently attended a Dolby Atmos screening of the > most recent Star Wars movie. I ended up in the frontmost left seat, and I > have to say that I was surprised that next to all of the sound of the > screening for me appeared to come from one and one only speaker just off > the screen to the left. I didn’t expect to get the same experience as if > seated in the middle, but still t thought that Dolby Atmos mixing and > reproduction would be much more resilient to off-centre listening. > > But then again, I’m generally pretty underwhelmed with how the Doly Atmos > format is being used in most blockbuster Hollywood productions. Apart from > a few swishes here and there as a mere audible spectacle, there seem to be > a lack of understanding and imagination with respect to how spatial sound > can help invite a deeper sense of immersion in the places where the story > unfolds. > > Cheers, > Trond > > > > On 05 Feb 2016, at 15:43, jim moses <jmo...@brown.edu <javascript:;>> > wrote: > > > > I the state the obvious - something I imagine everyone on this list > > understands.. > > > > The main reason to keep dialogue in the center channel is that panned > > phantom images are unstable for most of the audience in a theater. > Panning > > to a center speaker fixes the location for everyone, instead of moving to > > the speaker you are sitting closest to. > > > > jm > > > > On Fri, Feb 5, 2016 at 8:29 AM, <florian.came...@orf.at <javascript:;>> > wrote: > > > >> Yes, in Gravity this is easily possible in the opening shot: it's a > super > >> long > >> wide shot where Clooney is off picture in the beginning. There is plenty > >> of tome to absorb the scene and the > >> position of everything. This is an obvious opportunity to pan dialogue > as > >> it is really underlining the > >> dramaturgical intent. And this always is the criteria. > >> If the picture cuts are too fast (and this limit is reached soon), > >> following the > >> perspective panning-wise exaggerates the edits, makes them obvious > >> and potentially destroys the seamless flow of the narration. That's the > >> main reason > >> for keeping the dialogue in the center. If the shots are long enough, > >> if there are off-voices, if there is movement or something similar in a > >> dramaturgical sense, > >> then panning the dialogue to the position on (or off) screen may enhance > >> the sense of space > >> and the story. More than 90% of all dialogue is in the center, though. > But > >> yes, sometimes > >> it is an improvement. And yes, in animation the voices are super-clean > as > >> they are recorded > >> in a studio - and thus they can be panned easily if wanted. With > location > >> sound, there may be considerable background sound > >> behind the voices - and if such a signal is panned, the (mono-) > background > >> jumps around as well. Very noticable > >> and very disturbing. Location audio is very much used these days by many > >> directors (Tarantino, e.g.). > >> Robert Altman was famous for insisting on 100% location dialogue. This > >> makes panning dialogue almost impossible, > >> even if it would enhance the story. > >> > >> Best, Florian > >> > >> > >> ________________________________________ > >> Von: Sursound [sursound-boun...@music.vt.edu <javascript:;>]" im > Auftrag von > >> "Courville, Daniel [courville.dan...@uqam.ca <javascript:;>] > >> Gesendet: Donnerstag, 04. Februar 2016 18:15 > >> An: sursound@music.vt.edu <javascript:;> > >> Betreff: Re: [Sursound] Dialogue in center channel,,, not always > >> > >>>>> And which director takes care about stereo compatible picture > editing? > >>> > >>> Alfonso Cuaron is possibly one such director. Both Children of Men and > >>> Gravity often panned the dialogue to match the position of the actor on > >>> screen. It's very noticeable right at the start of Gravity; first you > hear > >>> George Clooney's voice coming from far right and as the shot zooms in > and > >>> you start to see him appear on the far right of the screen, his > dialogue > >>> moves across to match. > >> > >> Every Pixar animation movies have panned dialogues. > >> > >> Since the voices are recorded in individual booth, they start audio > >> post-production with separate tracks for every voices, making panning > >> easier and more effective, although making the mix more time consuming. > >> > >> - Daniel > >> _______________________________________________ > >> Sursound mailing list > >> Sursound@music.vt.edu <javascript:;> > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> _______________________________________________ > >> Sursound mailing list > >> Sursound@music.vt.edu <javascript:;> > >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > >> edit account or options, view archives and so on. > >> > > > > > > > > -- > > Jim Moses > > Technical Director/Lecturer > > Brown University Music Department and M.E.M.E. (Multimedia and Electronic > > Music Experiments) > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160205/3c06e6b7/attachment.html > > > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu <javascript:;> > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu <javascript:;> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- www.augustineleudar.com -------------- next part -------------- An HTML attachment was scrubbed... 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